add animals
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40
core/ai/agents/pug/ai_pug.tscn
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40
core/ai/agents/pug/ai_pug.tscn
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@@ -0,0 +1,40 @@
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[gd_scene format=3 uid="uid://2md4l83fy8kr"]
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[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0bu1i"]
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[ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"]
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[ext_resource type="Animation" uid="uid://cwrfo6h44qghm" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"]
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[ext_resource type="Animation" uid="uid://dbv2ikwa8h4nb" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"]
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_data = {
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&"idle": ExtResource("3_hv1px"),
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&"walking": ExtResource("4_cjq2y")
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}
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[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
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anim_player = NodePath("PugMannequin/AnimationPlayer")
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[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
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visible = false
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[node name="PugMannequin" parent="." index="5" unique_id=1732134047 instance=ExtResource("2_n0mit")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 251322627) index="0" unique_id=1067550931]
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bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
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bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
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bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
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bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716)
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bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
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bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
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bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
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bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
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bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
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bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
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bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
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bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
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[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=2146190163]
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libraries/custom = SubResource("AnimationLibrary_iapui")
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[editable path="PugMannequin"]
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