add animals
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@@ -4,18 +4,18 @@
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[ext_resource type="PackedScene" uid="uid://legcajdd0jsy" path="res://core/ai/agents/human/human_mannequin.tscn" id="2_cnrgi"]
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[node name="AiHuman" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_hko2w")]
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anim_player = NodePath("Human_Walking/AnimationPlayer")
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anim_player = NodePath("HumanMannequin/AnimationPlayer")
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[node name="MeshInstance3D" parent="." index="0" unique_id=214482161]
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visible = false
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[node name="Human_Walking" parent="." index="5" unique_id=333236377 instance=ExtResource("2_cnrgi")]
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[node name="HumanMannequin" parent="." index="5" unique_id=333236377 instance=ExtResource("2_cnrgi")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
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[node name="SK_Mannequin" parent="Human_Walking" index="0" unique_id=377304892]
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[node name="SK_Mannequin" parent="HumanMannequin" index="0" unique_id=377304892]
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transform = Transform3D(0.99999994, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
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[node name="Skeleton3D" parent="Human_Walking/SK_Mannequin" index="0" unique_id=427572412]
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[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=427572412]
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bones/2/rotation = Quaternion(-2.1971985e-24, 0, -0.062388558, 0.99805194)
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bones/3/rotation = Quaternion(4.135903e-25, 1.6543612e-24, 0.12241964, 0.99247843)
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bones/4/rotation = Quaternion(2.2850868e-23, 0, 0.024252614, 0.9997059)
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@@ -55,4 +55,4 @@ bones/55/rotation = Quaternion(0.062138822, 0.07370486, 0.9953054, 0.008584333)
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bones/56/rotation = Quaternion(-0.048884246, 0.018863896, -0.06552225, 0.99647444)
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bones/58/rotation = Quaternion(-0.0058857696, 0.03199128, 0.07035475, 0.9969916)
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[editable path="Human_Walking"]
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[editable path="HumanMannequin"]
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