Merge branch 'main' into game_menu
This commit is contained in:
@@ -86,7 +86,7 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
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##max cells to search around a lamppost chunk
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@export_range(1, 6, 1) var lamppost_search_radius_cells: int = 3
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##max allowed distance between lamppost pairs
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@export var lamppost_max_wire_distance: float = 60.0
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@export var lamppost_max_wire_distance: float = 35.0
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##if true wire connections blocked by colliders are discarded
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@export var lamppost_obstacle_check_enabled: bool = true
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@@ -1,7 +1,7 @@
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extends Path3D
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const STEAM_DISTANCE_STAT: String = "stat_distance_km"
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const DISTANCE_KM_PER_UNIT: float = 0.001
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const DISTANCE_KM_PER_UNIT: float = 0.01
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@export_group("Train")
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##train speed
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@@ -83,17 +83,20 @@ var environment_config: EnvironmentConfig
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var wagon_instances: Array[Node3D] = []
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var wagon_progress_offsets: Array[float] = []
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var _pending_steam_distance_km: float = 0.0
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var _initial_is_inmotion: bool = true
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func _ready() -> void:
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randomize()
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_cache_environment_config()
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_initial_is_inmotion = is_inmotion
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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_apply_train_start_delay()
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else:
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print("WARNING: Draw Path3D for rails!")
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@@ -138,6 +141,23 @@ func _apply_initial_train_start() -> void:
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_snap_train_to_progress()
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func _apply_train_start_delay() -> void:
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if not _initial_is_inmotion:
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return
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var start_delay_seconds: float = 0.0
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if environment_config != null:
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start_delay_seconds = maxf(environment_config.train_start_delay_seconds, 0.0)
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if start_delay_seconds <= 0.0:
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return
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is_inmotion = false
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await get_tree().create_timer(start_delay_seconds).timeout
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if not is_inside_tree():
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return
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is_inmotion = _initial_is_inmotion
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func _set_next_stop_index_from_current(current_stop_index: int) -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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@@ -39,6 +39,7 @@ var weather_controller: WeatherController
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var day_tween: Tween
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var day_time: float = 0.0
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var pending_environment_nodes: Dictionary = {}
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var weather_shader_no_noise: Material
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func _ready() -> void:
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@@ -80,6 +81,9 @@ func _ready() -> void:
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weather_controller.name = "WeatherController"
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add_child(weather_controller)
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if day_night_controller != null:
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select_day_time(day_night_controller.current_time)
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func _process(_delta: float) -> void:
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_process_pending_environment_nodes()
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@@ -135,10 +139,10 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
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if node.is_in_group("wind_node"):
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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if node.is_in_group("weather_node"):
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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if node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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if _should_clear_weather_overlay(node):
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if _should_ignore_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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func ApplyWindNoiseToMaterials():
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@@ -162,19 +166,30 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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func ApplyWeatherShaderToMaterials():
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for node in get_tree().get_nodes_in_group("weather_node"):
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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if _should_clear_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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func _get_weather_overlay_material(node: Node) -> Material:
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if not node.is_in_group("weather_overlay_no_noise"):
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return WEATHER_SHADER
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if weather_shader_no_noise == null:
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weather_shader_no_noise = WEATHER_SHADER.duplicate() as Material
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var shader_material := weather_shader_no_noise as ShaderMaterial
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if shader_material:
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shader_material.set_shader_parameter("snow_noise_enabled", false)
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return weather_shader_no_noise
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if _should_clear_weather_overlay(node):
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if _should_ignore_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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return
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if node is GeometryInstance3D:
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if _geometry_uses_alpha_texture(node):
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if _should_clear_weather_overlay(node) or _geometry_uses_alpha_texture(node):
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node.material_overlay = null
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else:
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node.material_overlay = material
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@@ -214,6 +229,9 @@ func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
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return material.shader.code.find("alpha_texture") != -1
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func _should_ignore_weather_overlay(node: Node) -> bool:
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return node.is_in_group("weather_overlay_ignore")
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func _should_clear_weather_overlay(node: Node) -> bool:
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return node.is_in_group("weather_vegetables_node")
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@@ -53,7 +53,7 @@ var is_storm: bool = false
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var cold_tween: Tween
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var wind_tween: Tween
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var is_windy: bool = false
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var thereare_fireflies: bool = false
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var thereare_fireflies: bool = true
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var current_wind_speed: float = 0.0
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var current_wind_strength: float = 0.0
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var current_wind_fade: float = 0.0
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@@ -128,10 +128,8 @@ func _process(delta: float) -> void:
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_follow_camera()
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var is_night = day_time >= 2.5
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if particles_fireflies:
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particles_fireflies.emitting = thereare_fireflies and is_night and not is_raining and not is_snowing and not is_storm
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_update_fireflies_visibility()
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var base_tint: Color
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var base_sky_top: Color
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var base_sky_horizon: Color
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@@ -197,11 +195,9 @@ func _process(delta: float) -> void:
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var final_fog_color = base_fog_color.lerp(base_fog_color * weather_color, clamp(rain_intensity, 0.0, 1.0))
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var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
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var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
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var rain_weather_amount: float = 0.0
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if is_raining:
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rain_weather_amount = clamp(rain_intensity, 0.0, 1.0)
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var rain_weather_amount: float = clamp(rain_intensity, 0.0, 1.0)
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var storm_weather_amount: float = 0.0
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if is_raining and is_storm:
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if is_storm:
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if environment_config.storm_rain_intensity_multiplier > 1.0:
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storm_weather_amount = clamp((rain_intensity - 1.0) / (environment_config.storm_rain_intensity_multiplier - 1.0), 0.0, 1.0)
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else:
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@@ -389,9 +385,7 @@ func _follow_camera() -> void:
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func toggle_fireflies(value: bool):
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thereare_fireflies = value
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var is_night = day_time >= 2.5
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if particles_fireflies:
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particles_fireflies.emitting = thereare_fireflies and is_night and not is_raining
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_update_fireflies_visibility()
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#disable fireflies and set default values and materials
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func init_fireflies():
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@@ -402,7 +396,16 @@ func init_fireflies():
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var proc_mat = particles_fireflies.process_material as ParticleProcessMaterial
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if proc_mat:
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proc_mat.emission_box_extents = Vector3(environment_config.fireflies_spawn_ray, environment_config.fireflies_spawn_height, environment_config.fireflies_spawn_ray)
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_update_fireflies_visibility()
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func _should_show_fireflies() -> bool:
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var is_night: bool = day_time >= 2.5
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return thereare_fireflies and is_night and not is_raining and not is_snowing and not is_storm
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func _update_fireflies_visibility() -> void:
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if particles_fireflies:
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particles_fireflies.emitting = _should_show_fireflies()
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#endregion
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#region Wind
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@@ -410,7 +413,7 @@ func init_fireflies():
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func toggle_wind(value: bool):
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is_windy = value
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if particles_wind:
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particles_wind.emitting = is_windy
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particles_wind.emitting = true
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_apply_wind_state()
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_emit_weather_event_label()
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@@ -420,7 +423,7 @@ func init_wind():
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_update_wind_amount_from_strength(environment_config.wind_strength)
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if particles_wind:
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particles_wind.visible = true
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particles_wind.emitting = false
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particles_wind.emitting = true
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particles_wind.amount = environment_config.wind_amount
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var proc_mat_wind = particles_wind.process_material as ParticleProcessMaterial
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if proc_mat_wind:
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@@ -451,6 +454,11 @@ func _apply_wind_config() -> void:
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_apply_wind_state(true)
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func _get_target_wind_strength() -> float:
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if is_windy:
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return environment_config.wind_boost_strength
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return environment_config.wind_strength
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func _apply_wind_state(immediate: bool = false) -> void:
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if environment_config == null:
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return
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@@ -458,20 +466,23 @@ func _apply_wind_state(immediate: bool = false) -> void:
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if wind_tween and wind_tween.is_valid():
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wind_tween.kill()
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var active_wind_speed := environment_config.wind_speed if is_windy else 0.0
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var active_wind_strength := environment_config.wind_strength if is_windy else 0.0
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var active_wind_fade := 1.0 if is_windy else 0.0
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if particles_wind:
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particles_wind.emitting = true
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var active_wind_speed := environment_config.wind_speed
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var active_wind_strength := _get_target_wind_strength()
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var active_wind_fade := 1.0
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if immediate:
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_set_current_wind_speed(active_wind_speed)
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_set_current_wind_strength(active_wind_strength)
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_set_current_wind_fade(active_wind_fade)
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return
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_set_current_wind_speed(environment_config.wind_speed)
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_set_current_wind_strength(environment_config.wind_strength)
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_set_current_wind_speed(active_wind_speed)
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_set_current_wind_fade(active_wind_fade)
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wind_tween = create_tween()
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wind_tween.tween_method(_set_current_wind_fade, current_wind_fade, active_wind_fade, environment_config.wind_fade_in_out_time)
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wind_tween.tween_callback(_finish_wind_fade_out)
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wind_tween.tween_method(_set_current_wind_strength, current_wind_strength, active_wind_strength, environment_config.wind_fade_in_out_time)
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wind_tween.tween_callback(_finish_wind_transition)
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func _set_current_wind_speed(value: float) -> void:
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current_wind_speed = value
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@@ -481,6 +492,7 @@ func _set_current_wind_speed(value: float) -> void:
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func _set_current_wind_strength(value: float) -> void:
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current_wind_strength = value
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RenderingServer.global_shader_parameter_set("global_wind_strength", value)
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_set_wind_particles_amount_from_strength(value)
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_sync_wind_event_state()
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func _set_current_wind_fade(value: float) -> void:
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@@ -494,13 +506,10 @@ func _sync_wind_event_state() -> void:
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#used to notify wind_decoration when wind change state
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wind_parameters_changed.emit(current_wind_speed, current_wind_strength, current_wind_fade, environment_config.wind_direction)
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func _finish_wind_fade_out() -> void:
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if is_windy:
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return
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_set_current_wind_speed(0.0)
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_set_current_wind_strength(0.0)
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_set_current_wind_fade(0.0)
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func _finish_wind_transition() -> void:
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_set_current_wind_speed(environment_config.wind_speed)
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_set_current_wind_strength(_get_target_wind_strength())
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_set_current_wind_fade(1.0)
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func change_wind_strength(value: float) -> void:
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if environment_config == null:
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@@ -508,10 +517,11 @@ func change_wind_strength(value: float) -> void:
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||||
environment_config.wind_strength = value
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_update_wind_amount_from_strength(value)
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if is_windy or current_wind_fade > 0.0:
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if current_wind_fade > 0.0 and not is_windy:
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_set_current_wind_strength(value)
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if particles_wind:
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particles_wind.amount = environment_config.wind_amount
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_apply_wind_state()
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func _update_wind_amount_from_strength(value: float) -> void:
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if environment_config == null:
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@@ -519,12 +529,22 @@ func _update_wind_amount_from_strength(value: float) -> void:
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if max_wind_amount <= 0:
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max_wind_amount = max(environment_config.wind_amount, 1)
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||||
environment_config.wind_amount = _get_wind_particles_amount_from_strength(value)
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||||
func _get_wind_particles_amount_from_strength(value: float) -> int:
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if max_wind_amount <= 0:
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max_wind_amount = 1
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||||
var normalized_strength: float = clamp(value, 0.0, 1.0)
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||||
var amount_ratio: float = normalized_strength
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if normalized_strength > 0.0 and normalized_strength < 0.3:
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amount_ratio = lerp(0.08, 0.25, normalized_strength / 0.3)
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||||
|
||||
environment_config.wind_amount = roundi(max_wind_amount * amount_ratio)
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return roundi(max_wind_amount * amount_ratio)
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||||
|
||||
func _set_wind_particles_amount_from_strength(value: float) -> void:
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||||
if particles_wind:
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particles_wind.amount = _get_wind_particles_amount_from_strength(value)
|
||||
|
||||
func trigger_random_weather_event(duration: float = 0.0) -> void:
|
||||
if random_weather_restore_tween and random_weather_restore_tween.is_valid():
|
||||
|
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@@ -17,6 +17,7 @@ global uniform float global_snow_cap_flatness_end = 0.96;
|
||||
global uniform float global_snow_cap_noise_scale = 0.22;
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||||
global uniform float global_snow_cap_noise_strength = 0.18;
|
||||
const float SNOW_VISUAL_RESPONSE = 0.55;
|
||||
uniform bool snow_noise_enabled = true;
|
||||
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
||||
uniform float snow_roughness_variation : hint_range(0.0, 0.3) = 0.15;
|
||||
@@ -92,6 +93,10 @@ float get_visual_snow_progress(float snow_progress) {
|
||||
}
|
||||
|
||||
float get_snow_noise_mask(vec3 world_pos, float snow_progress) {
|
||||
if (!snow_noise_enabled) {
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
float detail_noise = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||
float broad_noise = texture(noise_texture, world_pos.xz * snow_noise_scale * 0.35 + vec2(19.1, 7.4)).r;
|
||||
float combined_noise = mix(detail_noise, broad_noise, 0.35);
|
||||
@@ -118,7 +123,7 @@ void vertex() {
|
||||
world_normal.y
|
||||
);
|
||||
float accumulation_growth = smoothstep(0.02, 0.45, snow_progress);
|
||||
float cap_noise = fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7));
|
||||
float cap_noise = snow_noise_enabled ? fbm(world_pos.xz * global_snow_cap_noise_scale + vec2(11.3, 4.7)) : 0.5;
|
||||
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
|
||||
|
||||
v_snow_amount = snow_progress;
|
||||
@@ -133,7 +138,7 @@ void fragment() {
|
||||
float facing_up = clamp(world_normal.y, 0.0, 1.0);
|
||||
vec3 geometric_normal = normalize(cross(dFdx(world_pos), dFdy(world_pos)));
|
||||
float snow_facing_up = max(facing_up, abs(geometric_normal.y));
|
||||
float noise_val = texture(noise_texture, world_pos.xz * snow_noise_scale).r;
|
||||
float noise_val = snow_noise_enabled ? texture(noise_texture, world_pos.xz * snow_noise_scale).r : 0.5;
|
||||
|
||||
//Snow
|
||||
float snow_progress = v_snow_amount;
|
||||
|
||||
@@ -158,6 +158,8 @@ extends Resource
|
||||
@export_group("Train Start")
|
||||
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||
@export var train_start_delay_seconds: float = 3.0 #Seconds the train waits before starting at game launch
|
||||
@export var train_start_acceleration_seconds: float = 4.0 #Seconds used to progressively reach normal train speed after launch
|
||||
|
||||
#Snow settings
|
||||
@export_group("Snow")
|
||||
@@ -185,7 +187,8 @@ extends Resource
|
||||
@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
|
||||
@export var wind_speed: float = 0.2 #Global wind animation speed
|
||||
@export var wind_scale: float = 0.025 #Global wind noise scale
|
||||
@export var wind_strength: float = 0.3 #Global wind displacement strength
|
||||
@export var wind_strength: float = 0.12 #Low ambient wind displacement strength
|
||||
@export var wind_boost_strength: float = 1.0 #Wind displacement strength while wind event is active
|
||||
@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
|
||||
@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
|
||||
@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
|
||||
|
||||
@@ -1,21 +1,48 @@
|
||||
extends Control
|
||||
|
||||
const TRAIN_WHISTLE_STREAM: AudioStream = preload("res://tgcc/train/sounds/train_whistle2.mp3")
|
||||
|
||||
@onready var play_button: Button = $%PlayButton
|
||||
@onready var resume_button: Button = $%ResumeButton
|
||||
@onready var settings_button: Button = $%SettingsButton
|
||||
@onready var save_button: Button = $%SaveButton
|
||||
@onready var quit_button: Button = $%QuitButton
|
||||
@export var fade_time: float = 0.5
|
||||
@export var menu_whistle_volume_db: float = -12.0
|
||||
|
||||
var _fallback_whistle_player: AudioStreamPlayer
|
||||
|
||||
func _ready() -> void:
|
||||
_create_fallback_whistle_player()
|
||||
play_button.pressed.connect(_on_play_button_pressed)
|
||||
save_button.pressed.connect(_on_save_button_pressed)
|
||||
quit_button.pressed.connect(_on_quit_button_pressed)
|
||||
resume_button.pressed.connect(func(): UIEvents.resume_game_requested.emit())
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
_play_train_horn()
|
||||
await get_tree().create_timer(fade_time).timeout
|
||||
SceneManager.change_scene(SceneConfig.SceneName.GAME)
|
||||
|
||||
func _create_fallback_whistle_player() -> void:
|
||||
_fallback_whistle_player = AudioStreamPlayer.new()
|
||||
_fallback_whistle_player.name = "FallbackTrainWhistlePlayer"
|
||||
_fallback_whistle_player.bus = &"SFX"
|
||||
_fallback_whistle_player.volume_db = menu_whistle_volume_db
|
||||
_fallback_whistle_player.stream = TRAIN_WHISTLE_STREAM
|
||||
add_child(_fallback_whistle_player)
|
||||
|
||||
func _play_train_horn() -> void:
|
||||
if not UIEvents.toot_toot.get_connections().is_empty():
|
||||
UIEvents.toot_toot.emit(false)
|
||||
return
|
||||
|
||||
if _fallback_whistle_player == null:
|
||||
return
|
||||
|
||||
_fallback_whistle_player.stop()
|
||||
_fallback_whistle_player.play()
|
||||
|
||||
func _on_save_button_pressed() -> void:
|
||||
GameState.save_game()
|
||||
|
||||
|
||||
@@ -35,8 +35,6 @@ func _set_selected_color(index: int, material_index: int) -> void:
|
||||
else:
|
||||
color_pickers[i].deselect()
|
||||
|
||||
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
|
||||
|
||||
func _on_color_selected(selected_color_picker: TrainColorPicker, material_index: int) -> void:
|
||||
var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2
|
||||
for i in range(color_pickers.size()):
|
||||
|
||||
@@ -195,8 +195,8 @@ func _on_photo_taken_finished() -> void:
|
||||
StatsManager.store()
|
||||
|
||||
func _on_choo_choo_button_pressed() -> void:
|
||||
#play sfx
|
||||
pass
|
||||
UIEvents.toot_toot.emit(true)
|
||||
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
|
||||
|
||||
func _set_buttons_mouse_filter(ignore: bool) -> void:
|
||||
var filter = Control.MOUSE_FILTER_IGNORE if ignore else Control.MOUSE_FILTER_STOP
|
||||
|
||||
@@ -3,8 +3,9 @@ extends CanvasLayer
|
||||
@export var config: SceneConfig
|
||||
@onready var color_rect = $ColorRect
|
||||
@onready var loading_screen = $LoadingScreen
|
||||
@export var transition_duration: float = 1
|
||||
@export var transition_duration: float = 3
|
||||
const SHADER_PATH := "res://core/transition.gdshader"
|
||||
var transaction_material: ShaderMaterial
|
||||
|
||||
func _ready() -> void:
|
||||
_build_material()
|
||||
@@ -14,10 +15,10 @@ func _ready() -> void:
|
||||
color_rect.visible = false
|
||||
|
||||
func _build_material() -> void:
|
||||
var mat := ShaderMaterial.new()
|
||||
mat.shader = load(SHADER_PATH)
|
||||
transaction_material = ShaderMaterial.new()
|
||||
transaction_material.shader = load(SHADER_PATH)
|
||||
|
||||
#directional gradient: botto-left-> black; top-right -> white
|
||||
#directional gradient: bottom-left-> black; top-right -> white
|
||||
var g := Gradient.new()
|
||||
g.set_color(0, Color.BLACK)
|
||||
g.set_color(1, Color.WHITE)
|
||||
@@ -41,25 +42,27 @@ func _build_material() -> void:
|
||||
shape_tex.width = 64
|
||||
shape_tex.height = 64
|
||||
|
||||
mat.set_shader_parameter("base_color", Color.BLACK)
|
||||
mat.set_shader_parameter("gradient_texture", grad_tex)
|
||||
mat.set_shader_parameter("gradient_fixed", false)
|
||||
mat.set_shader_parameter("shape_texture", shape_tex)
|
||||
mat.set_shader_parameter("shape_tiling", 16.0)
|
||||
mat.set_shader_parameter("shape_rotation", 0.0)
|
||||
mat.set_shader_parameter("shape_scroll", Vector2.ZERO)
|
||||
mat.set_shader_parameter("shape_feathering", 0.05)
|
||||
mat.set_shader_parameter("shape_treshold", 1.0) # >=1 -> full at the end of the transation
|
||||
mat.set_shader_parameter("width", 0.5)
|
||||
transaction_material.set_shader_parameter("base_color", Color.BLACK)
|
||||
transaction_material.set_shader_parameter("gradient_texture", grad_tex)
|
||||
transaction_material.set_shader_parameter("gradient_fixed", false)
|
||||
transaction_material.set_shader_parameter("shape_texture", shape_tex)
|
||||
transaction_material.set_shader_parameter("shape_tiling", 16.0)
|
||||
transaction_material.set_shader_parameter("shape_rotation", 0.0)
|
||||
transaction_material.set_shader_parameter("shape_scroll", Vector2.ZERO)
|
||||
transaction_material.set_shader_parameter("shape_feathering", 0.05)
|
||||
transaction_material.set_shader_parameter("shape_treshold", 1.0) # >=1 -> full at the end of the transation
|
||||
transaction_material.set_shader_parameter("width", 0.5)
|
||||
|
||||
color_rect.material = mat
|
||||
color_rect.material = transaction_material
|
||||
|
||||
func _update_resolution() -> void:
|
||||
var s := get_viewport().get_visible_rect().size
|
||||
color_rect.material.set_shader_parameter("node_resolution", s)
|
||||
if color_rect.material:
|
||||
color_rect.material.set_shader_parameter("node_resolution", s)
|
||||
|
||||
func _set_factor(v: float) -> void:
|
||||
color_rect.material.set_shader_parameter("factor", v)
|
||||
if color_rect.material:
|
||||
color_rect.material.set_shader_parameter("factor", v)
|
||||
|
||||
func cover(duration := 0.5) -> void:
|
||||
color_rect.visible = true
|
||||
@@ -73,20 +76,44 @@ func reveal(duration := 0.5) -> void:
|
||||
await t.finished
|
||||
color_rect.visible = false
|
||||
|
||||
func change_scene(scene_enum: SceneConfig.SceneName) -> void:
|
||||
func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
|
||||
if not config or not config.scenes.has(scene_enum):
|
||||
return
|
||||
|
||||
color_rect.material = null
|
||||
color_rect.color = Color(0,0,0)
|
||||
var target_scene: PackedScene = config.scenes[scene_enum]
|
||||
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
loading_screen.visible = true
|
||||
if show_loading_label:
|
||||
loading_screen.visible = true
|
||||
|
||||
await cover(transition_duration)
|
||||
await cover(duration)
|
||||
get_tree().change_scene_to_packed(target_scene)
|
||||
await reveal(transition_duration)
|
||||
await reveal(duration)
|
||||
|
||||
loading_screen.visible = false
|
||||
if show_loading_label:
|
||||
loading_screen.visible = false
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
|
||||
func change_scene(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
|
||||
if not config or not config.scenes.has(scene_enum):
|
||||
return
|
||||
|
||||
color_rect.material = transaction_material
|
||||
color_rect.color = Color(0,0,0,0)
|
||||
var target_scene: PackedScene = config.scenes[scene_enum]
|
||||
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
if show_loading_label:
|
||||
loading_screen.visible = true
|
||||
|
||||
await cover(duration)
|
||||
get_tree().change_scene_to_packed(target_scene)
|
||||
await reveal(duration)
|
||||
|
||||
if show_loading_label:
|
||||
loading_screen.visible = false
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
|
||||
func quit_game() -> void:
|
||||
|
||||
@@ -20,6 +20,7 @@ mouse_filter = 2
|
||||
color = Color(0, 0, 0, 0)
|
||||
|
||||
[node name="LoadingScreen" type="Control" parent="." unique_id=1075176512]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
|
||||
@@ -1,8 +1,17 @@
|
||||
extends Control
|
||||
|
||||
@export var main_menu_scene: PackedScene
|
||||
@export var display_time: float = 3.0
|
||||
@export var display_time: float = 2.0
|
||||
@export var fade_in_time: float = 0.5
|
||||
@onready var logo: Sprite2D = $ColorRect/JMPLogo
|
||||
|
||||
func _ready() -> void:
|
||||
logo.modulate.a = 0.0
|
||||
await get_tree().create_timer(fade_in_time).timeout
|
||||
|
||||
var tween := create_tween()
|
||||
tween.tween_property(logo, "modulate:a", 1.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
|
||||
|
||||
await get_tree().create_timer(display_time).timeout
|
||||
SceneManager.change_scene(SceneConfig.SceneName.MAIN_MENU)
|
||||
#tween = create_tween()
|
||||
#tween.tween_property(logo, "modulate:a", 0.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
|
||||
SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, 0.5)
|
||||
|
||||
@@ -12,7 +12,16 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_elsnp")
|
||||
|
||||
[node name="JMPLogo" type="Sprite2D" parent="." unique_id=1244888940]
|
||||
[node name="ColorRect" type="ColorRect" parent="." unique_id=1599828641]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="JMPLogo" type="Sprite2D" parent="ColorRect" unique_id=1244888940]
|
||||
position = Vector2(980.99994, 556)
|
||||
scale = Vector2(0.37799045, 0.37799042)
|
||||
texture = ExtResource("1_jkpgl")
|
||||
|
||||
@@ -35,6 +35,8 @@ func _on_global_percentages_ready(_game: int, _result: int) -> void:
|
||||
pass
|
||||
|
||||
func unlock(api_name: String) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
if not KNOWN.has(api_name):
|
||||
push_warning("Achievement unknown: %s" % api_name)
|
||||
return
|
||||
@@ -47,17 +49,25 @@ func unlock(api_name: String) -> void:
|
||||
unlocked.emit(api_name)
|
||||
|
||||
func is_unlocked(api_name: String) -> bool:
|
||||
if not SteamManager.is_on_steam:
|
||||
return false
|
||||
var data: Dictionary = Steam.getAchievement(api_name)
|
||||
return data.get("achieved", false)
|
||||
|
||||
func get_display_name(api_name: String) -> String:
|
||||
if not SteamManager.is_on_steam:
|
||||
return ""
|
||||
return Steam.getAchievementDisplayAttribute(api_name, "name")
|
||||
|
||||
func get_description(api_name: String) -> String:
|
||||
if not SteamManager.is_on_steam:
|
||||
return ""
|
||||
return Steam.getAchievementDisplayAttribute(api_name, "desc")
|
||||
|
||||
#Global percentage of player who have unlocked the achievement
|
||||
func get_global_percent(api_name: String) -> float:
|
||||
if not SteamManager.is_on_steam:
|
||||
return 0.0
|
||||
var data: Dictionary = Steam.getAchievementAchievedPercent(api_name)
|
||||
if not data.get("ret", false):
|
||||
return -1.0 #global percentage not yet available
|
||||
@@ -65,9 +75,10 @@ func get_global_percent(api_name: String) -> float:
|
||||
|
||||
#for development only: reset an achievement
|
||||
func clear(api_name: String) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
Steam.clearAchievement(api_name)
|
||||
Steam.storeStats()
|
||||
|
||||
func _on_achievement_stored(_game: int, _group: bool, api_name: String,
|
||||
current: int, maximum: int) -> void:
|
||||
func _on_achievement_stored(_game: int, _group: bool, api_name: String, current: int, maximum: int) -> void:
|
||||
print("Achievement confirmed by server: %s (%d/%d)" % [api_name, current, maximum])
|
||||
|
||||
@@ -30,15 +30,21 @@ func _ready() -> void:
|
||||
Steam.user_stats_stored.connect(_on_stats_stored)
|
||||
|
||||
func get_int(stat: String) -> int:
|
||||
if not SteamManager.is_on_steam:
|
||||
return 0
|
||||
return Steam.getStatInt(stat)
|
||||
|
||||
func get_float(stat: String) -> float:
|
||||
if not SteamManager.is_on_steam:
|
||||
return 0.0
|
||||
return Steam.getStatFloat(stat)
|
||||
|
||||
func set_int(stat: String, value: int) -> void:
|
||||
if not KNOWN.has(stat):
|
||||
push_warning("Stat not found: %s" % stat)
|
||||
return
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
|
||||
if not Steam.setStatInt(stat, value):
|
||||
push_error("setStatInt failed (incremental with value less than current value? is published on steam?): %s" % stat)
|
||||
@@ -52,18 +58,26 @@ func set_float(stat: String, value: float) -> void:
|
||||
push_error("setStatFloat failed: %s" % stat)
|
||||
|
||||
func add_int(stat: String, amount: int = 1) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
set_int(stat, get_int(stat) + amount)
|
||||
|
||||
func update_avg_rate(stat: String, count_this_session: float, session_length: float) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
Steam.updateAvgRateStat(stat, count_this_session, session_length)
|
||||
|
||||
#Send all data to server; call it at the end of the game of when exit
|
||||
func store() -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
if not Steam.storeStats():
|
||||
push_error("storeStats failed; data saved locally")
|
||||
|
||||
#Development only: reset stats
|
||||
func reset_all(include_achievements: bool = false) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
if !Steam.resetAllStats(include_achievements):
|
||||
push_error("resetAllStats failed")
|
||||
|
||||
|
||||
@@ -46,8 +46,4 @@ signal day_time_option_changed(index: int)
|
||||
|
||||
#train signals
|
||||
@warning_ignore("unused_signal")
|
||||
signal toot_toot()
|
||||
|
||||
#game menu signals
|
||||
@warning_ignore("unused_signal")
|
||||
signal resume_game_requested()
|
||||
signal toot_toot(update_stats: bool)
|
||||
|
||||
@@ -109,7 +109,7 @@ func _on_update_rails_pressed() -> void:
|
||||
UIEvents.update_rail_chunks.emit()
|
||||
|
||||
func _on_toot_toot_pressed() -> void:
|
||||
UIEvents.toot_toot.emit()
|
||||
UIEvents.toot_toot.emit(true)
|
||||
|
||||
func _on_reset_stats_ach_pressed() -> void:
|
||||
StatsManager.reset_all(true)
|
||||
|
||||
Binary file not shown.
@@ -189,9 +189,9 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_ndco5"]
|
||||
closed = true
|
||||
bake_interval = 50.0
|
||||
bake_interval = 60.0
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.372, 0, 140, 0, 0, 0, 0, 0, 0, -20.963, 0, 160, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.77005, 7.6293945e-06, 198.35184, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -204.60803, 7.6293945e-06, 459.93704, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.215244, 7.6293945e-06, 533.0626, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 126.975784, 7.6293945e-06, 432.8683, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.52941, 7.6293945e-06, -19.590664),
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.372, 0, 140, 0, 0, 0, 0, 0, 0, -20.963, 0, 160, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.77005, 7.6293945e-06, 198.35184, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -204.60803, 7.6293945e-06, 459.93704, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.215244, 7.6293945e-06, 533.0626, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 126.975784, 7.6293945e-06, 432.8683, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140.26848, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.52941, 7.6293945e-06, -19.590664),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 93
|
||||
@@ -268,6 +268,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
||||
|
||||
[node name="Control" type="Control" parent="." unique_id=630650980]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
|
||||
578
tgcc/main_scene.tscn24503391028.tmp
Normal file
578
tgcc/main_scene.tscn24503391028.tmp
Normal file
File diff suppressed because one or more lines are too long
@@ -16,13 +16,11 @@ func _ready() -> void:
|
||||
|
||||
if not UIEvents.toot_toot.is_connected(_on_toot_toot):
|
||||
UIEvents.toot_toot.connect(_on_toot_toot)
|
||||
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if UIEvents.toot_toot.is_connected(_on_toot_toot):
|
||||
UIEvents.toot_toot.disconnect(_on_toot_toot)
|
||||
|
||||
|
||||
func _create_whistle_player() -> void:
|
||||
_whistle_player = AudioStreamPlayer3D.new()
|
||||
_whistle_player.name = "TrainWhistlePlayer"
|
||||
@@ -33,14 +31,13 @@ func _create_whistle_player() -> void:
|
||||
_whistle_player.stream = TRAIN_WHISTLE_STREAM
|
||||
add_child(_whistle_player)
|
||||
|
||||
|
||||
func _on_toot_toot() -> void:
|
||||
func _on_toot_toot(update_stats: bool = true) -> void:
|
||||
if _whistle_player == null:
|
||||
return
|
||||
|
||||
print("stat_toottoot_number")
|
||||
StatsManager.add_int("stat_toottoot_number", 1)
|
||||
StatsManager.store()
|
||||
|
||||
if update_stats:
|
||||
StatsManager.add_int("stat_toottoot_number", 1)
|
||||
StatsManager.store()
|
||||
|
||||
_whistle_player.stop()
|
||||
_whistle_player.play()
|
||||
|
||||
@@ -52,7 +52,7 @@ shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0.26628578, 0.030174213, 0.015801903, 1)
|
||||
shader_parameter/emission_energy = 10.000000475
|
||||
|
||||
[node name="Treno" unique_id=1182090923 groups=["weather_node"] instance=ExtResource("1_33mei")]
|
||||
[node name="Treno" unique_id=1182090923 groups=["weather_node", "weather_overlay_no_noise"] instance=ExtResource("1_33mei")]
|
||||
script = ExtResource("9_4qk3b")
|
||||
|
||||
[node name="Finestrini" parent="." index="0" unique_id=755457549]
|
||||
|
||||
@@ -30,7 +30,7 @@ shader_parameter/glint_sharpness = 32.0
|
||||
shader_parameter/emission_color = Color(0.5882353, 0.06666667, 0.10980392, 1)
|
||||
shader_parameter/emission_energy = 6.50000030875
|
||||
|
||||
[node name="wagon" unique_id=14655460 groups=["weather_node"] instance=ExtResource("1_ud2nc")]
|
||||
[node name="wagon" unique_id=14655460 groups=["weather_node", "weather_overlay_no_noise"] instance=ExtResource("1_ud2nc")]
|
||||
|
||||
[node name="Finestrini_001" parent="." index="0" unique_id=1279718063]
|
||||
surface_material_override/0 = ExtResource("2_upuw2")
|
||||
|
||||
Reference in New Issue
Block a user