add env shadows; add clouds and wind parameters for sky and envshadwows
This commit is contained in:
@@ -13,6 +13,9 @@ extends Node3D
|
||||
@export var particles_rain: GPUParticles3D
|
||||
@export var godray: PackedScene
|
||||
@export var fog_overlay: ColorRect
|
||||
@export var environment_dust: ColorRect
|
||||
@export var blur: ColorRect
|
||||
@export var environment_shadows: MeshInstance3D
|
||||
|
||||
#environment nodes
|
||||
@onready var sun: DirectionalLight3D = $"../DirectionalLight3D"
|
||||
@@ -24,10 +27,12 @@ var weather_controller: WeatherController
|
||||
var day_tween: Tween
|
||||
var day_time: float = 0.0
|
||||
|
||||
func _ready() -> void:
|
||||
|
||||
func _ready() -> void:
|
||||
|
||||
if day_night_controller == null:
|
||||
day_night_controller = DayNightController.new()
|
||||
day_night_controller = DayNightController.new(
|
||||
environment_config
|
||||
)
|
||||
day_night_controller.name = "DayNightController"
|
||||
day_night_controller.time_changed.connect(select_day_time)
|
||||
add_child(day_night_controller)
|
||||
@@ -38,8 +43,12 @@ func _ready() -> void:
|
||||
particles_snow,
|
||||
particles_fireflies,
|
||||
particles_rain,
|
||||
godray,
|
||||
sun,
|
||||
godray,
|
||||
fog_overlay,
|
||||
environment_dust,
|
||||
blur,
|
||||
environment_shadows,
|
||||
sun,
|
||||
environment,
|
||||
environment_config,
|
||||
camera
|
||||
|
||||
Reference in New Issue
Block a user