add human fbx and idle/walking animation
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@@ -6,6 +6,7 @@ const IDLE_STATE_ID: StringName = &"idle"
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func enter() -> void:
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agent.navigate_to_random_point()
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agent.run_walking_animation()
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func physics_update(_delta) -> void:
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if agent.nav_agent.is_navigation_finished():
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