49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
# ============================================================
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# Gym 10 — Character & Portrait Gym
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# ============================================================
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# Systematic exploration of Dialogic's character/portrait system:
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# positions, mid-text switching, multi-character scenes,
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# transforms (mirror/scale/offset), and spine animations.
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# ============================================================
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join Miko (joy) center [animation="Bounce In"]
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Miko (joy): Welcome to the Character & Portrait Gym!
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[wait time="0.5"]
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join Advisor (pl5) right [animation="Fade In"]
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Advisor (pl5): This is the VISUAL half of the visual novel.
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Miko (smile): Characters, portraits, expressions — all the things\
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that bring a VN to life!
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[wait time="1.0"]
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label menu
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Miko (neutral): What would you like to explore?
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- 1. Positions & Presets
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Miko (smile): Left, center, right, manual positioning, and z-index!
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jump gym10_positions/
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- 2. Portrait Switching (mid-text emotions)
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Miko (joy): Watch my expression change in real-time as I speak!
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jump gym10_portrait_switch/
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- 3. Multi-Character Scenes
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Miko (neutral): 3+ characters on screen — who's in front?
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jump gym10_multichar/
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- 4. Transforms (mirror, scale, offset)
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Miko (smile): Flip, resize, and reposition characters.
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jump gym10_transforms/
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- 5. Spine-Animated Portraits (Raptor)
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Miko (joy): The dinosaur with moving portraits!
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jump gym10_spine/
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- Back to main hub
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jump gym_main/menu
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