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orzo/docs/gyms/gym10_character_portraits/gym10_main.dtl

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# ============================================================
# Gym 10 — Character & Portrait Gym
# ============================================================
# Systematic exploration of Dialogic's character/portrait system:
# positions, mid-text switching, multi-character scenes,
# transforms (mirror/scale/offset), and spine animations.
# ============================================================
join Miko (joy) center [animation="Bounce In"]
Miko (joy): Welcome to the Character & Portrait Gym!
[wait time="0.5"]
join Advisor (pl5) right [animation="Fade In"]
Advisor (pl5): This is the VISUAL half of the visual novel.
Miko (smile): Characters, portraits, expressions — all the things\
that bring a VN to life!
[wait time="1.0"]
label menu
Miko (neutral): What would you like to explore?
- 1. Positions & Presets
Miko (smile): Left, center, right, manual positioning, and z-index!
jump gym10_positions/
- 2. Portrait Switching (mid-text emotions)
Miko (joy): Watch my expression change in real-time as I speak!
jump gym10_portrait_switch/
- 3. Multi-Character Scenes
Miko (neutral): 3+ characters on screen — who's in front?
jump gym10_multichar/
- 4. Transforms (mirror, scale, offset)
Miko (smile): Flip, resize, and reposition characters.
jump gym10_transforms/
- 5. Spine-Animated Portraits (Raptor)
Miko (joy): The dinosaur with moving portraits!
jump gym10_spine/
- Back to main hub
jump gym_main/menu