33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
# ============================================================
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# Pattern 1 Target: Arrival Timeline
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# ============================================================
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# This is the timeline we jumped TO from gym_pattern1_jump.dtl.
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# It demonstrates that we can land at a specific label.
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# ============================================================
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label arrival
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join Advisor right
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Advisor (pl5): Welcome to gym_pattern1_target.dtl!
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Advisor (pl5): You jumped here from gym_p_jump.dtl.
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Advisor (doubt): Notice we landed at the attern1"arrival" label — not the beginning.
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Miko (surprise): That's right! I specified `jump gym_pattern1_target/arrival`.
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[wait time="1.0"]
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Advisor (pl5): The jump stack has your previous timeline saved.
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Advisor (pl5): If this timeline ends naturally, there's nothing to return to.
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Miko (smile): Let's go back to the main hub now.
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Miko (joy): But first, did you notice the jump syntax?
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# Tutorial note
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Advisor (pl5): The syntax is `jump TimelineName/LabelName`
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Advisor (doubt): To jump to the beginning, use `jump TimelineName/`
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[wait time="1.5"]
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Miko (neutral): Ready to go back?
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jump gym_main/menu |