Add cross timeline interaction gym
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# ============================================================
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# Pattern 5: Choice Routes to Different Timelines
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# ============================================================
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# Each choice branch doesn't just set a variable —
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# it JUMPS to a completely different timeline.
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# ============================================================
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label start
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join Miko center
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join Advisor right
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Advisor (doubt): This is a crossroads. Each choice leads to a different\
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destination.
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Miko (neutral): Where should we go?
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- The sunny meadow
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Miko (joy): I love flowers! Let's go to the meadow.
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Advisor (pl5): Fresh air will do us good.
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jump gym_main/menu
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- The dark cave
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Miko (doubt): It's so dark in there... but I'm curious.
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Advisor (doubt): Bring a torch. We don't know what lurks inside.
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jump gym_main/menu
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- Back to the hub
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Miko (smile): Good idea. I've seen enough crossroads.
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Advisor (pl5): A safe choice.
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jump gym_main/menu
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# Note: In a real game, these would jump to:
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# jump meadow_scene/start
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# jump cave_scene/start
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# jump hub_scene/main
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# But here we just return to the hub for the demo.
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