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orzo/docs/gyms/cross-timeline-interactions/gym_pattern5_choice_jump.dtl

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# ============================================================
# Pattern 5: Choice Routes to Different Timelines
# ============================================================
# Each choice branch doesn't just set a variable —
# it JUMPS to a completely different timeline.
# ============================================================
label start
join Miko center
join Advisor right
Advisor (doubt): This is a crossroads. Each choice leads to a different\
destination.
Miko (neutral): Where should we go?
- The sunny meadow
Miko (joy): I love flowers! Let's go to the meadow.
Advisor (pl5): Fresh air will do us good.
jump gym_main/menu
- The dark cave
Miko (doubt): It's so dark in there... but I'm curious.
Advisor (doubt): Bring a torch. We don't know what lurks inside.
jump gym_main/menu
- Back to the hub
Miko (smile): Good idea. I've seen enough crossroads.
Advisor (pl5): A safe choice.
jump gym_main/menu
# Note: In a real game, these would jump to:
# jump meadow_scene/start
# jump cave_scene/start
# jump hub_scene/main
# But here we just return to the hub for the demo.