37 lines
1.3 KiB
GDScript
37 lines
1.3 KiB
GDScript
class_name CurrencyTile
|
|
extends HBoxContainer
|
|
|
|
@export var currency: Resource
|
|
|
|
@onready var _icon: TextureRect = $CurrencyIcon
|
|
@onready var _label: Label = $Label
|
|
@onready var _currency_label: Label = $CurrencyValueLabel
|
|
@onready var _debug_button: Button = $DebugIncomeButton
|
|
|
|
var _currency_id: StringName = &""
|
|
|
|
func _ready() -> void:
|
|
#if currency == null:
|
|
#currency = CurrencyDatabase.get_currency_resource(GameState.GOLD_CURRENCY_ID)
|
|
if currency == null:
|
|
push_warning("CurrencyTile '%s' has no currency configured." % String(name))
|
|
return
|
|
|
|
_currency_id = GameState.get_currency_id(currency)
|
|
_label.text = "%s:" % GameState.get_currency_name(_currency_id)
|
|
_icon.texture = GameState.get_currency_icon(_currency_id)
|
|
_debug_button.text = "+100 %s" % GameState.get_currency_name(_currency_id)
|
|
|
|
GameState.currency_changed.connect(_on_currency_changed)
|
|
_on_currency_changed(_currency_id, GameState.get_currency_amount_by_id(_currency_id))
|
|
|
|
func _on_currency_changed(changed_currency_id: StringName, amount: BigNumber) -> void:
|
|
if changed_currency_id != _currency_id:
|
|
return
|
|
_currency_label.text = amount.to_string_suffix(2)
|
|
|
|
func _on_debug_income_button_pressed() -> void:
|
|
if currency == null:
|
|
return
|
|
GameState.add_currency(currency, BigNumber.from_float(100))
|