65 lines
2.3 KiB
GDScript
65 lines
2.3 KiB
GDScript
extends VBoxContainer
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@export var _generator: CurrencyGenerator
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@onready var _buy_button: Button = $HBoxContainerGenerators/BuyOneButton
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@onready var _buy_max_button: Button = $HBoxContainerGenerators/BuyMaxButton
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@onready var _name_label: Label = $Label
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@onready var _owned_value: Label = $GeneratorStatsGrid/OwnedValue
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@onready var _next_cost_value: Label = $GeneratorStatsGrid/NextCostValue
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@onready var _production_value: Label = $GeneratorStatsGrid/ProductionValue
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func _ready() -> void:
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_generator.purchase_completed.connect(_on_generator_updated)
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_generator.production_tick.connect(_on_generator_updated)
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_generator.purchase_failed.connect(_on_generator_updated)
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GameState.currency_changed.connect(_on_currency_changed)
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GameState.generator_state_changed.connect(_on_generator_state_changed)
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_name_label.text = _generator.data.name if _generator.data != null else "Generator"
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_refresh_generator_ui()
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func _on_buy_pressed() -> void:
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_generator.buy(1)
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_refresh_generator_ui()
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func _on_buy_max_pressed() -> void:
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_generator.buy_max()
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_refresh_generator_ui()
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func _on_debug_income_pressed() -> void:
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_generator.grant_currency(BigNumber.from_float(100.0))
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_refresh_generator_ui()
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func _on_currency_changed(changed_currency_id: StringName, _new_value: BigNumber) -> void:
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if changed_currency_id != _generator.get_currency_id():
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return
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_refresh_generator_ui()
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func _on_generator_updated(_a = null, _b = null, _c = null, _d = null) -> void:
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_refresh_generator_ui()
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func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -> void:
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if generator_id == _generator.get_generator_id():
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visible = true
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_refresh_generator_ui()
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func _refresh_generator_ui() -> void:
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var can_interact: bool = _generator.is_available_to_player()
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_buy_button.disabled = not can_interact
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_buy_max_button.disabled = not can_interact
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_owned_value.text = str(_generator.owned)
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_next_cost_value.text = _generator.get_next_cost().to_string_suffix(2) if can_interact else "-"
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var production_per_second: float = 0.0
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if _generator.data != null and can_interact:
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production_per_second = _generator.data.production_per_second(
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_generator.owned,
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_generator.run_multiplier,
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_generator.purchased_count
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)
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_production_value.text = BigNumber.from_float(production_per_second).to_string_suffix(2)
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