Improve prestige and add ascension as currency
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@@ -5,6 +5,7 @@ enum BasisType {
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LIFETIME_TOTAL,
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RUN_TOTAL,
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RUN_MAX,
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ALL_CURRENCIES,
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}
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enum FormulaType {
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@@ -41,6 +42,7 @@ enum MultiplierMode {
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@export var base_multiplier: float = 1.0
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@export var multiplier_per_prestige: float = 0.05
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@export var multiplier_exponent: float = 1.0
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@export var include_currency_ids: Array[StringName] = []
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func get_threshold() -> BigNumber:
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return BigNumber.new(threshold_mantissa, threshold_exponent)
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@@ -48,7 +50,7 @@ func get_threshold() -> BigNumber:
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func is_valid() -> bool:
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if String(id).strip_edges().is_empty():
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return false
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if String(source_currency_id).strip_edges().is_empty():
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if String(source_currency_id).strip_edges().is_empty() and basis != BasisType.ALL_CURRENCIES:
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return false
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if threshold_mantissa <= 0.0:
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return false
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