Improve prestige and add ascension as currency
This commit is contained in:
@@ -464,9 +464,11 @@ func get_external_save_data(section_key: StringName) -> Dictionary:
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return {}
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func reset_for_prestige(reset_total_currency: bool = false, emit_currency_signals: bool = true) -> void:
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func reset_for_prestige(reset_total_currency: bool = false, emit_currency_signals: bool = true, preserve_currency_ids: Array[StringName] = []) -> void:
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var currency_ids: Array[StringName] = _collect_currency_ids_for_save()
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for currency_id in currency_ids:
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if currency_id in preserve_currency_ids:
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continue
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_set_current_currency(currency_id, BigNumber.from_float(0.0))
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if reset_total_currency:
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_set_total_currency(currency_id, BigNumber.from_float(0.0))
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@@ -33,9 +33,10 @@ Resource defining prestige rules.
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```gdscript
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enum BasisType {
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LIFETIME_TOTAL, # All-time currency acquired
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RUN_TOTAL, # Currency this run
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RUN_MAX # Peak currency this run
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LIFETIME_TOTAL, # All-time currency acquired (single currency)
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RUN_TOTAL, # Currency this run (single currency)
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RUN_MAX, # Peak currency this run (single currency)
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ALL_CURRENCIES # Sum of all currencies (multi-currency tracking)
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}
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enum FormulaType {
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@@ -59,10 +60,13 @@ enum MultiplierMode {
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@export var id: StringName = &"primary"
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@export var display_name: String = "Ascension"
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@export var prestige_currency_id: StringName = &"prestige"
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@export var source_currency_id: StringName = &"magic" # What to measure
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@export var source_currency_id: StringName = &"magic" # What to measure (ignored for ALL_CURRENCIES)
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@export var basis: BasisType = LIFETIME_TOTAL
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@export var formula: FormulaType = POWER
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# Currency tracking
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@export var include_currency_ids: Array[StringName] = [] # Empty = all currencies (for ALL_CURRENCIES basis)
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# Threshold: minimum source currency needed
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@export var threshold_mantissa: float = 1.0
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@export var threshold_exponent: int = 4 # 1e4 = 10,000
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@@ -132,6 +136,22 @@ if basis == LIFETIME_TOTAL:
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gain = target_total - total_prestige_earned
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```
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**Basis Value Calculation**:
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```gdscript
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if basis == ALL_CURRENCIES:
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# Sum of all tracked currencies
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basis_value = sum(get_total_currency_acquired(currency_id) for currency_id in tracked_currencies)
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elif basis == RUN_TOTAL:
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# Currency earned since last reset
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basis_value = lifetime_total - run_start_total
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elif basis == RUN_MAX:
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# Peak currency reached this run
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basis_value = run_peak_currency
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else: # LIFETIME_TOTAL
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# All-time currency acquired
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basis_value = lifetime_total
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```
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### Multiplier Application
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**Additive Mode**:
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@@ -151,15 +171,20 @@ multiplier = base_multiplier * (growth_base ^ total_prestige)
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1. Player clicks "Prestige" button
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2. `perform_prestige()` called
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3. Gain calculated and added to total
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3. Gain calculated and added to total:
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- For ALL_CURRENCIES: sum of all tracked currencies is used
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- For single-currency: source currency is used
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4. `GameState.reset_for_prestige()` called:
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- Current currencies reset to 0
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- Generator states cleared
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- Buff levels reset to 0
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- Goal completion cleared and re-initialized
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- Lifetime totals preserved
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5. Generators reinitialized
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6. Save triggered
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5. Run tracking reinitialized:
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- For ALL_CURRENCIES: sum of all currencies at reset time
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- For single-currency: source currency at reset time
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6. Generators reinitialized
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7. Save triggered
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## PrestigePanel
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@@ -171,7 +196,8 @@ UI component for prestige interaction.
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_total_value.text = "123.45" # Total prestige earned
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_pending_value.text = "56.78" # Gain available now
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_multiplier_value.text = "x2.34" # Current multiplier
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_basis_label.text = "Lifetime Total (1.50e6 Magic)"
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_basis_label.text = "Total Currency (1.50e6)" # For ALL_CURRENCIES basis
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# Or: "Lifetime Total (1.50e6 Magic)" # For LIFETIME_TOTAL basis
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```
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### Buttons
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@@ -213,7 +239,7 @@ Prestige state stored in `GameState` external save:
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## Configuration Example
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For a typical idle game:
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For a typical idle game with single currency:
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```gdscript
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# Primary prestige currency
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@@ -237,6 +263,33 @@ multiplier_mode = ADDITIVE
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multiplier_per_prestige = 0.10
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```
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For multi-currency tracking (ALL_CURRENCIES):
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```gdscript
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id = &"ascension"
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display_name = "Ascension"
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prestige_currency_id = &"ascension"
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# Track sum of ALL currencies (gold + wood + food + etc.)
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basis = ALL_CURRENCIES
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# Empty include_currency_ids means all currencies from catalog
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# Set specific IDs to track only those: include_currency_ids = [&"gold", &"wood"]
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include_currency_ids = []
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# Need 1e4 total currency sum to get first prestige
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threshold_mantissa = 1.0
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threshold_exponent = 4
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# Square root scaling
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formula = POWER
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exponent = 0.5
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# +5% multiplier per prestige point
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multiplier_mode = ADDITIVE
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multiplier_per_prestige = 0.05
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```
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## See Also
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- `core/game_state.gd` - State persistence
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@@ -5,6 +5,7 @@ enum BasisType {
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LIFETIME_TOTAL,
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RUN_TOTAL,
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RUN_MAX,
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ALL_CURRENCIES,
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}
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enum FormulaType {
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@@ -41,6 +42,7 @@ enum MultiplierMode {
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@export var base_multiplier: float = 1.0
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@export var multiplier_per_prestige: float = 0.05
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@export var multiplier_exponent: float = 1.0
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@export var include_currency_ids: Array[StringName] = []
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func get_threshold() -> BigNumber:
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return BigNumber.new(threshold_mantissa, threshold_exponent)
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@@ -48,7 +50,7 @@ func get_threshold() -> BigNumber:
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func is_valid() -> bool:
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if String(id).strip_edges().is_empty():
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return false
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if String(source_currency_id).strip_edges().is_empty():
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if String(source_currency_id).strip_edges().is_empty() and basis != BasisType.ALL_CURRENCIES:
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return false
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if threshold_mantissa <= 0.0:
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return false
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@@ -16,6 +16,7 @@ const LAST_RESET_TIME_KEY: String = "last_reset_time"
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const BASIS_LIFETIME_TOTAL: int = 0
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const BASIS_RUN_TOTAL: int = 1
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const BASIS_RUN_MAX: int = 2
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const BASIS_ALL_CURRENCIES: int = 3
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const FORMULA_POWER: int = 0
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const FORMULA_TRIANGULAR_INVERSE: int = 1
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@@ -66,6 +67,38 @@ func get_source_currency_id() -> StringName:
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return _normalize_currency_id(_get_config_string_name("source_currency_id", &""))
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func get_prestige_currency_id() -> StringName:
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if not _is_config_valid():
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return &""
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return _normalize_currency_id(_get_config_string_name("prestige_currency_id", &""))
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func get_tracked_currency_ids() -> Array[StringName]:
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if not _is_config_valid():
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return []
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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if basis_type == BASIS_ALL_CURRENCIES:
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var include_ids: Array[StringName] = _get_config_array("include_currency_ids", [])
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if not include_ids.is_empty():
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return include_ids
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if game_state and game_state.currency_catalogue:
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return game_state.currency_catalogue.get_all_ids()
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return []
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return [get_source_currency_id()]
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func _get_config_array(property_name: String, fallback: Array = []) -> Array:
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if config == null:
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return fallback
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var value: Variant = config.get(property_name)
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if value is Array:
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return value
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return fallback
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func get_total_prestige() -> BigNumber:
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return _copy_big_number(total_prestige_earned)
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@@ -136,12 +169,20 @@ func perform_prestige() -> bool:
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if gain.mantissa > 0.0:
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total_prestige_earned.add_in_place(gain)
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current_prestige_unspent.add_in_place(gain)
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var prestige_currency_id: StringName = get_prestige_currency_id()
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if prestige_currency_id != &"" and game_state:
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game_state.add_currency_by_id(prestige_currency_id, gain)
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prestige_resets_count += 1
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last_reset_time = Time.get_unix_time_from_system()
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if game_state:
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game_state.reset_for_prestige(true, false)
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var preserve_currencies: Array[StringName] = []
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var prestige_currency_id: StringName = get_prestige_currency_id()
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if prestige_currency_id != &"":
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preserve_currencies.append(prestige_currency_id)
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game_state.reset_for_prestige(false, false, preserve_currencies)
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_reset_all_buff_levels()
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_reinitialize_generators_after_prestige_reset()
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if game_state:
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@@ -162,8 +203,10 @@ func get_next_prestige_threshold() -> BigNumber:
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if not _is_config_valid():
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return BigNumber.from_float(0.0)
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match _get_config_int("basis", BASIS_LIFETIME_TOTAL):
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BASIS_RUN_TOTAL:
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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match basis_type:
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BASIS_RUN_TOTAL, BASIS_ALL_CURRENCIES:
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return _get_config_threshold()
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_:
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var current_total: float = _big_number_to_float(total_prestige_earned)
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@@ -176,28 +219,38 @@ func get_basis_value_for_display() -> BigNumber:
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func get_basis_label() -> String:
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if not _is_config_valid():
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return "-"
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match _get_config_int("basis", BASIS_LIFETIME_TOTAL):
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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match basis_type:
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BASIS_RUN_TOTAL:
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return "Run Total"
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BASIS_RUN_MAX:
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return "Run Max"
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BASIS_ALL_CURRENCIES:
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return "Total Currency"
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_:
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return "Lifetime Total"
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func _on_currency_changed(changed_currency_id: StringName, new_amount: BigNumber) -> void:
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if config == null:
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return
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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return
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if changed_currency_id != source_currency_id:
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return
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if new_amount.is_greater_than(run_peak_source_currency):
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run_peak_source_currency = _copy_big_number(new_amount)
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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if basis_type == BASIS_ALL_CURRENCIES:
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if new_amount.is_greater_than(run_peak_source_currency):
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run_peak_source_currency = _copy_big_number(new_amount)
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else:
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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return
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if changed_currency_id != source_currency_id:
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return
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if new_amount.is_greater_than(run_peak_source_currency):
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run_peak_source_currency = _copy_big_number(new_amount)
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_save_state_to_game_state()
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var next_threshold: BigNumber = get_next_prestige_threshold()
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prestige_state_changed.emit(get_total_prestige(), calculate_pending_gain())
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@@ -266,15 +319,18 @@ func _get_basis_value() -> BigNumber:
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if config == null:
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return BigNumber.from_float(0.0)
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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return BigNumber.from_float(0.0)
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if game_state == null:
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return BigNumber.from_float(0.0)
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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match _get_config_int("basis", BASIS_LIFETIME_TOTAL):
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match basis_type:
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BASIS_ALL_CURRENCIES:
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return _get_total_all_currencies()
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BASIS_RUN_TOTAL:
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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return BigNumber.from_float(0.0)
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var lifetime_now: BigNumber = game_state.get_total_currency_acquired_by_id(source_currency_id)
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var run_total: BigNumber = lifetime_now.subtract(run_start_total_source_currency)
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if run_total.mantissa < 0.0:
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@@ -283,11 +339,37 @@ func _get_basis_value() -> BigNumber:
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BASIS_RUN_MAX:
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return _copy_big_number(run_peak_source_currency)
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_:
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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return BigNumber.from_float(0.0)
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return _copy_big_number(game_state.get_total_currency_acquired_by_id(source_currency_id))
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func _get_total_all_currencies() -> BigNumber:
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var total: BigNumber = BigNumber.from_float(0.0)
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var currency_ids: Array[StringName] = get_tracked_currency_ids()
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for currency_id in currency_ids:
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var currency_total: BigNumber = game_state.get_total_currency_acquired_by_id(currency_id)
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total.add_in_place(currency_total)
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return total
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func _initialize_run_tracking_from_current_state() -> void:
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if config == null:
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return
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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if basis_type == BASIS_ALL_CURRENCIES:
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run_start_total_source_currency = _get_total_all_currencies()
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run_peak_source_currency = BigNumber.from_float(0.0)
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var currency_ids: Array[StringName] = get_tracked_currency_ids()
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for currency_id in currency_ids:
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var current: BigNumber = game_state.get_currency_amount_by_id(currency_id)
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if current.is_greater_than(run_peak_source_currency):
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run_peak_source_currency = _copy_big_number(current)
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_save_state_to_game_state()
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return
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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@@ -307,6 +389,19 @@ func _initialize_run_tracking_from_current_state() -> void:
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func _validate_loaded_run_tracking() -> void:
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if config == null:
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return
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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if basis_type == BASIS_ALL_CURRENCIES:
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var currency_ids: Array[StringName] = get_tracked_currency_ids()
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var peak: BigNumber = BigNumber.from_float(0.0)
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for currency_id in currency_ids:
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var current: BigNumber = game_state.get_currency_amount_by_id(currency_id)
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if current.is_greater_than(peak):
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peak = _copy_big_number(current)
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if peak.is_greater_than(run_peak_source_currency):
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run_peak_source_currency = _copy_big_number(peak)
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return
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var source_currency_id: StringName = get_source_currency_id()
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if source_currency_id == &"":
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@@ -427,8 +522,10 @@ func _is_config_valid() -> bool:
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func _is_cumulative_basis() -> bool:
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if config != null and config.has_method("is_cumulative_basis"):
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return bool(config.call("is_cumulative_basis"))
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return _get_config_int("basis", BASIS_LIFETIME_TOTAL) != BASIS_RUN_TOTAL
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var basis_type: int = _get_config_int("basis", BASIS_LIFETIME_TOTAL)
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return basis_type != BASIS_RUN_TOTAL and basis_type != BASIS_ALL_CURRENCIES
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func _round_gain(value: float) -> float:
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if config != null and config.has_method("round_value"):
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@@ -33,11 +33,10 @@ func _on_reset_button_pressed() -> void:
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return
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var pending: BigNumber = manager.call("calculate_pending_gain")
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var source_currency_id: StringName = manager.call("get_source_currency_id")
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var source_currency_name: String = game_state.get_currency_name(source_currency_id) if game_state else ""
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var basis_label: String = String(manager.call("get_basis_label"))
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var basis_value: BigNumber = manager.call("get_basis_value_for_display")
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var confirm_message: String = "Reset this run for +%s prestige?\n\nThis resets currencies, owned generators, and buff levels. Lifetime totals and prestige are kept." % pending.to_string_suffix(2)
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if not source_currency_name.is_empty():
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confirm_message = "%s\n\nBased on %s progression." % [confirm_message, source_currency_name]
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confirm_message = "%s\n\nBased on %s: %s" % [confirm_message, basis_label, basis_value.to_string_suffix(2)]
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_confirm_dialog.dialog_text = confirm_message
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_is_waiting_for_confirm = true
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@@ -8,6 +8,7 @@
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[resource]
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script = ExtResource("3_t5xb7")
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id = &"farm_auto_flux"
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target_ids = Array[StringName]([&"farm"])
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text = "Farm Dynamo"
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max_level = 10
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unlock_goal = ExtResource("4_r8eth")
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@@ -8,6 +8,7 @@
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[resource]
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||||
script = ExtResource("3_y6252")
|
||||
id = &"forestry_auto_flux"
|
||||
target_ids = Array[StringName]([&"forestry"])
|
||||
text = "Forest Dynamo
|
||||
"
|
||||
max_level = 10
|
||||
|
||||
@@ -28,9 +28,9 @@ shape = SubResource("RectangleShape2D_82rmq")
|
||||
|
||||
[node name="GeneratorContainer" parent="." unique_id=1451609580 node_paths=PackedStringArray("_generator") instance=ExtResource("5_82rmq")]
|
||||
visible = false
|
||||
offset_left = 48.0
|
||||
offset_left = 138.0
|
||||
offset_top = -100.0
|
||||
offset_right = 312.0
|
||||
offset_right = 402.0
|
||||
offset_bottom = 110.0
|
||||
_generator = NodePath("../CurrencyGenerator")
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3 uid="uid://d08h51y0pnsnf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://core/generator/generator_buff_data.gd" id="1_cl7uf"]
|
||||
[ext_resource type="Resource" uid="uid://cg7os1rfknw05" path="res://docs/gyms/tiny_sword/buffs/farm_auto_flux_buff.tres" id="2_bbypn"]
|
||||
[ext_resource type="Resource" uid="uid://dfxk30o34qe2s" path="res://docs/gyms/tiny_sword/currencies/worker.tres" id="3_bbypn"]
|
||||
[ext_resource type="Script" uid="uid://b00tqsuhxdy0d" path="res://core/generator/currency_generator_data.gd" id="4_0kvfm"]
|
||||
[ext_resource type="Resource" uid="uid://cts0407h130d6" path="res://docs/gyms/tiny_sword/goals/gold_total_1300_goal.tres" id="5_qiy1b"]
|
||||
@@ -15,11 +13,7 @@ starts_available = false
|
||||
initial_owned = 1
|
||||
purchase_currency = ExtResource("3_bbypn")
|
||||
unlock_goal = ExtResource("5_qiy1b")
|
||||
unlock_goal_behavior = 1
|
||||
initial_cost = 1.0
|
||||
coefficient = 1.0
|
||||
initial_time = 3.0
|
||||
initial_revenue = 60.0
|
||||
initial_productivity = 20.0
|
||||
buffs = Array[ExtResource("1_cl7uf")]([ExtResource("2_bbypn")])
|
||||
metadata/_custom_type_script = "uid://b00tqsuhxdy0d"
|
||||
|
||||
@@ -27,9 +27,8 @@ position = Vector2(0.5, -2.5)
|
||||
shape = SubResource("RectangleShape2D_v4aq3")
|
||||
|
||||
[node name="GeneratorContainer" parent="." unique_id=1451609580 node_paths=PackedStringArray("_generator") instance=ExtResource("5_rh3m6")]
|
||||
visible = false
|
||||
offset_left = 48.0
|
||||
offset_left = 128.0
|
||||
offset_top = -100.0
|
||||
offset_right = 312.0
|
||||
offset_right = 392.0
|
||||
offset_bottom = 110.0
|
||||
_generator = NodePath("../CurrencyGenerator")
|
||||
|
||||
11
docs/gyms/tiny_sword/currencies/ascension.tres
Normal file
11
docs/gyms/tiny_sword/currencies/ascension.tres
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="Currency" format=3 uid="uid://bfrb0ayrljac2"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d3nymghus6x3" path="res://sandbox/tiny_swords/UI Elements/UI Elements/Icons/Icon_03.png" id="1_icon"]
|
||||
[ext_resource type="Script" uid="uid://dtgqjf3bl7pm8" path="res://core/currency/currency.gd" id="2_script"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_script")
|
||||
id = &"ascension"
|
||||
display_name = "Ascension"
|
||||
icon = ExtResource("1_icon")
|
||||
metadata/_custom_type_script = "uid://dtgqjf3bl7pm8"
|
||||
@@ -6,8 +6,9 @@
|
||||
[ext_resource type="Resource" uid="uid://dfxk30o34qe2s" path="res://docs/gyms/tiny_sword/currencies/worker.tres" id="3_7hx6u"]
|
||||
[ext_resource type="Resource" uid="uid://bxg2au0ijp242" path="res://docs/gyms/tiny_sword/currencies/food.tres" id="4_c77gh"]
|
||||
[ext_resource type="Resource" uid="uid://bgsk8h4w80h45" path="res://docs/gyms/tiny_sword/currencies/wood.tres" id="5_gyp05"]
|
||||
[ext_resource type="Resource" uid="uid://bfrb0ayrljac2" path="res://docs/gyms/tiny_sword/currencies/ascension.tres" id="6_ascension"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_hmju3")
|
||||
currencies = Array[ExtResource("1_501l6")]([ExtResource("2_ucsji"), ExtResource("3_7hx6u"), ExtResource("4_c77gh"), ExtResource("5_gyp05")])
|
||||
currencies = Array[ExtResource("1_501l6")]([ExtResource("2_ucsji"), ExtResource("3_7hx6u"), ExtResource("4_c77gh"), ExtResource("5_gyp05"), ExtResource("6_ascension")])
|
||||
metadata/_custom_type_script = "uid://621tus0uvbrd"
|
||||
|
||||
@@ -6,5 +6,4 @@
|
||||
script = ExtResource("1_3tg3a")
|
||||
id = &"ascension"
|
||||
prestige_currency_id = &"ascension"
|
||||
source_currency_id = &"gold"
|
||||
threshold_exponent = 6
|
||||
basis = 3
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://cf01wvy3f17i" path="res://docs/gyms/tiny_sword/buildings/forestry/forestry.tscn" id="11_pyqyw"]
|
||||
[ext_resource type="Resource" uid="uid://bgsk8h4w80h45" path="res://docs/gyms/tiny_sword/currencies/wood.tres" id="12_l6a68"]
|
||||
[ext_resource type="PackedScene" uid="uid://rejxvjwybkll" path="res://sandbox/tiny_swords/Terrain/Resources/Wood/Trees/tree_1.tscn" id="14_0cs5o"]
|
||||
[ext_resource type="Resource" uid="uid://bfrb0ayrljac2" path="res://docs/gyms/tiny_sword/currencies/ascension.tres" id="15_ascension"]
|
||||
|
||||
[node name="TinySwords" type="Node" unique_id=498237642]
|
||||
|
||||
@@ -115,9 +116,17 @@ offset_bottom = 125.0
|
||||
currency = ExtResource("12_l6a68")
|
||||
game_state = NodePath("../..")
|
||||
|
||||
[node name="AscensionCurrencyTile" parent="LevelGameState/UI" unique_id=5000000001 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
|
||||
layout_mode = 0
|
||||
offset_top = 125.0
|
||||
offset_right = 160.0
|
||||
offset_bottom = 156.0
|
||||
currency = ExtResource("15_ascension")
|
||||
game_state = NodePath("../..")
|
||||
|
||||
[node name="GoalsDebugUI" parent="LevelGameState/UI" unique_id=1494700185 instance=ExtResource("10_qifrv")]
|
||||
layout_mode = 1
|
||||
offset_left = 1067.0
|
||||
offset_top = 817.0
|
||||
offset_left = 1275.0
|
||||
offset_top = 4.0
|
||||
offset_right = 1913.0
|
||||
offset_bottom = 1076.0
|
||||
offset_bottom = 263.0
|
||||
|
||||
@@ -21,8 +21,8 @@ class GoalRow extends RefCounted:
|
||||
requirements_label = requirements
|
||||
button = unlock_button
|
||||
|
||||
@onready var _summary_label: Label = $MarginContainer/VBoxContainer/SummaryLabel
|
||||
@onready var _goals_list: VBoxContainer = $MarginContainer/VBoxContainer/ScrollContainer/GoalsList
|
||||
@onready var _summary_label: Label = $MarginContainer/ScrollContainer/VBoxContainer/SummaryLabel
|
||||
@onready var _goals_list: VBoxContainer = $MarginContainer/ScrollContainer/VBoxContainer/ScrollContainer/GoalsList
|
||||
@onready var game_state: LevelGameState = find_parent("LevelGameState")
|
||||
|
||||
var _loaded_goals: Array[GoalDefinition] = []
|
||||
|
||||
@@ -14,26 +14,29 @@ theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer" unique_id=1555356181]
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer" unique_id=2143335122]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/ScrollContainer" unique_id=1555356181]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/separation = 6
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="MarginContainer/VBoxContainer" unique_id=811777252]
|
||||
[node name="TitleLabel" type="Label" parent="MarginContainer/ScrollContainer/VBoxContainer" unique_id=811777252]
|
||||
layout_mode = 2
|
||||
text = "Goals Debug"
|
||||
|
||||
[node name="SummaryLabel" type="Label" parent="MarginContainer/VBoxContainer" unique_id=17196021]
|
||||
[node name="SummaryLabel" type="Label" parent="MarginContainer/ScrollContainer/VBoxContainer" unique_id=17196021]
|
||||
layout_mode = 2
|
||||
text = "Goals: 0 | Ready: 0 | Unlocked: 0"
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/VBoxContainer" unique_id=1105060075]
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/ScrollContainer/VBoxContainer" unique_id=1105060075]
|
||||
custom_minimum_size = Vector2(0, 170)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="GoalsList" type="VBoxContainer" parent="MarginContainer/VBoxContainer/ScrollContainer" unique_id=1684633480]
|
||||
[node name="GoalsList" type="VBoxContainer" parent="MarginContainer/ScrollContainer/VBoxContainer/ScrollContainer" unique_id=1684633480]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
|
||||
61
test_multi_currency_prestige.gd
Normal file
61
test_multi_currency_prestige.gd
Normal file
@@ -0,0 +1,61 @@
|
||||
@tool
|
||||
extends Node
|
||||
|
||||
func _ready() -> void:
|
||||
if not Engine.is_editor_hint():
|
||||
test_multi_currency_prestige()
|
||||
get_tree().quit()
|
||||
|
||||
func test_multi_currency_prestige() -> void:
|
||||
var game_state: LevelGameState = find_child("LevelGameState")
|
||||
var prestige_manager: PrestigeManager = game_state.find_child("PrestigeManager")
|
||||
|
||||
print("\n=== MULTI-CURRENCY PRESTIGE TEST ===\n")
|
||||
|
||||
# Check config
|
||||
var config = prestige_manager.get_config()
|
||||
var basis_type = config.get("basis", 0)
|
||||
print("Basis type: %d (expected 3 for ALL_CURRENCIES)" % basis_type)
|
||||
|
||||
# Check tracked currencies
|
||||
var tracked_ids = prestige_manager.get_tracked_currency_ids()
|
||||
print("Tracked currency IDs: %s" % str(tracked_ids))
|
||||
|
||||
# Add some test currency amounts
|
||||
var gold = game_state.get_currency_amount_by_id(&"gold")
|
||||
print("Initial gold: %s" % gold.to_string_suffix(2))
|
||||
|
||||
# Simulate earning currencies
|
||||
game_state.add_currency_by_id(&"gold", BigNumber.from_float(1000.0))
|
||||
game_state.add_currency_by_id(&"wood", BigNumber.from_float(2000.0))
|
||||
game_state.add_currency_by_id(&"food", BigNumber.from_float(1500.0))
|
||||
game_state.add_currency_by_id(&"worker", BigNumber.from_float(500.0))
|
||||
|
||||
# Check total
|
||||
var total = prestige_manager.get_basis_value_for_display()
|
||||
print("Total currency sum: %s" % total.to_string_suffix(2))
|
||||
|
||||
# Check threshold
|
||||
var threshold = prestige_manager.get_next_prestige_threshold()
|
||||
print("Prestige threshold: %s" % threshold.to_string_suffix(2))
|
||||
|
||||
# Check if can prestige
|
||||
var can_prestige = prestige_manager.can_prestige()
|
||||
print("Can prestige: %s" % str(can_prestige))
|
||||
|
||||
# Check pending gain
|
||||
var pending_gain = prestige_manager.calculate_pending_gain()
|
||||
print("Pending gain: %s" % pending_gain.to_string_suffix(2))
|
||||
|
||||
# Perform prestige
|
||||
if can_prestige:
|
||||
var result = prestige_manager.perform_prestige()
|
||||
print("Prestige performed: %s" % str(result))
|
||||
|
||||
var total_prestige = prestige_manager.get_total_prestige()
|
||||
print("Total prestige earned: %s" % total_prestige.to_string_suffix(2))
|
||||
|
||||
var ascension = game_state.get_currency_amount_by_id(&"ascension")
|
||||
print("Ascension currency: %s" % ascension.to_string_suffix(2))
|
||||
|
||||
print("\n=== TEST COMPLETE ===\n")
|
||||
1
test_multi_currency_prestige.gd.uid
Normal file
1
test_multi_currency_prestige.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c5ubwdte41tsf
|
||||
Reference in New Issue
Block a user