20 lines
446 B
GDScript
20 lines
446 B
GDScript
extends Node
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var current_scene = null
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func _ready() -> void:
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var root = get_tree().root
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current_scene = root.get_child(root.get_child_count() - 1)
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func switch_scene(res_path):
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call_deferred("_deferred_switch_scene", res_path)
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func _deferred_switch_scene(res_path):
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current_scene.free()
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var scene = load(res_path)
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current_scene = scene.instantiate()
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get_tree().root.add_child(current_scene)
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get_tree().current_scene = current_scene
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