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Trinittu/proc-terrain/default_terrain_material.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://4a05tpi1tu14"]
[ext_resource type="Shader" uid="uid://d4b4lfd2r51iu" path="res://proc-terrain/triplanar_slope.gdshader" id="1_shader"]
[ext_resource type="Texture2D" uid="uid://cfffdsmmgils3" path="res://proc-terrain/Dirt_baseColor.tga" id="2_50hjp"]
[ext_resource type="Texture2D" uid="uid://dq7id4wwphvm6" path="res://proc-terrain/Grass_baseColor.tga" id="3_8s6t3"]
[resource]
render_priority = 0
shader = ExtResource("1_shader")
shader_parameter/texture_top = ExtResource("3_8s6t3")
shader_parameter/texture_side = ExtResource("2_50hjp")
shader_parameter/blend_sharpness = 5.0
shader_parameter/slope_threshold = 0.7
shader_parameter/uv_scale = Vector3(0.1, 0.1, 0.1)
shader_parameter/texture_top_tiling = Vector2(2, 2)
shader_parameter/texture_side_tiling = Vector2(1, 1)