[gd_resource type="ShaderMaterial" format=3 uid="uid://4a05tpi1tu14"] [ext_resource type="Shader" uid="uid://d4b4lfd2r51iu" path="res://proc-terrain/triplanar_slope.gdshader" id="1_shader"] [ext_resource type="Texture2D" uid="uid://cfffdsmmgils3" path="res://proc-terrain/Dirt_baseColor.tga" id="2_50hjp"] [ext_resource type="Texture2D" uid="uid://dq7id4wwphvm6" path="res://proc-terrain/Grass_baseColor.tga" id="3_8s6t3"] [resource] render_priority = 0 shader = ExtResource("1_shader") shader_parameter/texture_top = ExtResource("3_8s6t3") shader_parameter/texture_side = ExtResource("2_50hjp") shader_parameter/blend_sharpness = 5.0 shader_parameter/slope_threshold = 0.7 shader_parameter/uv_scale = Vector3(0.1, 0.1, 0.1) shader_parameter/texture_top_tiling = Vector2(2, 2) shader_parameter/texture_side_tiling = Vector2(1, 1)