fix rail switch

This commit is contained in:
Overside srl
2026-02-01 11:22:46 +01:00
parent c1ce3b06f4
commit dd1ba0fa9a
5 changed files with 58 additions and 24 deletions

View File

@@ -11,4 +11,7 @@ func toggle_switch() -> void:
switch_to_rail = rail_b
else:
switch_to_rail = rail_a
#func get_state_name() -> String:
#return "BIANRIO 1" if current_state == SwitchState.LEFT else "BINARIO 2"

View File

@@ -9,8 +9,8 @@ signal rail_switched(old_rail: Path3D, new_rail: Path3D)
@export var max_speed: float = 50.0
@export var min_speed: float = 3.0
@export var acceleration: float = 12.0
@export var rail_a: Path3D
@export var rail_b: Path3D
@onready var rail_a: Path3D = $"../Rails1"
@onready var rail_b: Path3D = $"../Rails2"
var current_follower: PathFollow3D
var current_rail: Path3D
@@ -24,6 +24,7 @@ func _ready() -> void:
func _process(delta: float) -> void:
_handle_input(delta)
current_follower.progress += current_speed * delta
global_transform = current_follower.global_transform
func _handle_input(delta: float) -> void:
@@ -48,8 +49,8 @@ func switch_to_rail(new_rail: Path3D) -> void:
var closest_offset = find_closest_point_on_path(new_rail, global_position)
current_follower.progress = closest_offset
func find_closest_point_on_path(path: Path3D, point: Vector3) -> float:
var curve = path.curve
var closest_offset = 0.0

View File

@@ -5,7 +5,9 @@ extends Node3D
@onready var camera_label : Label = $HUD/camera_label
@onready var train: MeshInstance3D = $Ground/Train
@onready var camera: TrainControlCamera = $TrainCamera
@onready var rail_switch: Area3D = $Ground/RailSwtich
@onready var switch_label : Label = $HUD/switch_label
func _process(_delta: float) -> void:
_update_ui()
@@ -14,9 +16,9 @@ func _process(_delta: float) -> void:
SceneSwitcher.switch_scene(main_scene.resource_path)
if Input.is_action_just_pressed("change_train"):
SceneSwitcher.switch_scene(main_scene.resource_path)
_toggle_rail()
func _update_ui() -> void:
if speed_label and train:
var kmh = train.get_speed() * 3.6
@@ -24,3 +26,22 @@ func _update_ui() -> void:
if camera_label and camera:
camera_label.text = "Camera: %s" % camera.get_mode_name()
func _toggle_rail() -> void:
if train and rail_switch:
rail_switch.toggle_switch()
train.switch_to_rail(rail_switch.switch_to_rail)
func _update_switch_status():
if not switch_label:
return
#if rail_switch:
#var state_name = rail_switch.get_state_name()
#var color = Color.YELLOW if rail_switch.current_state == rail_switch.SwitchState.LEFT else Color.CYAN
#switch_label.text = "Scambio: %s" % state_name
#switch_label.add_theme_color_override("font_color", color)
#else:
#switch_label.text = "Scambio: N/A"