diff --git a/.godot/editor/editor_script_doc_cache.res b/.godot/editor/editor_script_doc_cache.res deleted file mode 100644 index 9284e45..0000000 Binary files a/.godot/editor/editor_script_doc_cache.res and /dev/null differ diff --git a/scenes/train_control.tscn b/scenes/train_control.tscn index c87e58c..5558f9e 100644 --- a/scenes/train_control.tscn +++ b/scenes/train_control.tscn @@ -18,7 +18,7 @@ albedo_color = Color(2.153851e-06, 0.25305444, 0.03645257, 1) [sub_resource type="Curve3D" id="Curve3D_0b1nv"] closed = true _data = { -"points": PackedVector3Array(-2.1678085, -0.043792725, 1.658886, 2.1678085, 0.043792725, -1.658886, -41.962486, 0.03566742, -44.78871, 0, 0, 0, 0, 0, 0, -7.760188, 0.036315918, -45.60305, -6.559948, 0.007423401, -0.16356277, 6.559948, -0.007423401, 0.16356277, 21.603975, 0.03604126, -45.26774, -3.4513588, 0.124176025, -4.544277, 3.4513588, -0.124176025, 4.544277, 40.931072, 0.032211304, -40.35701, 0.5563507, 0.09750366, -3.6268482, -0.5563507, -0.09750366, 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0.015075684, -18.969343, -7.12364, 0.096969604, -3.4738579, 7.12364, -0.096969604, 3.4738579, -23.472174, 0.003479004, -4.4070177, -9.224047, 0.08418274, -2.961853, 9.224047, -0.08418274, 2.961853, 12.167218, -0.011207581, 14.035401, -8.825874, 0.03265381, -1.0564928, 8.825874, -0.03265381, 1.0564928, 32.632145, -0.011894226, 14.993831, 0, 0, 0, 0, 0, 0, 39.98447, -0.019104004, 24.146927, 4.9879036, 0.122177124, -4.6163826, -4.9879036, -0.122177124, 4.6163826, 35.724655, 0.047676086, 33.444454, 8.1661625, 0.014076233, -0.6628723, -8.1661625, -0.014076233, 0.6628723, 11.495622, 0.0951767, 40.647045, 4.9570847, -0.058029175, 2.0650558, -4.9570847, 0.058029175, -2.0650558, -22.318954, 0.051948547, 40.504288, 4.9869003, -0.18069458, 6.610588, -4.9869003, 0.18069458, -6.610588, -37.494194, 0.080329895, 26.992659, -1.5943985, -0.19984436, 7.435757, 1.5943985, 0.19984436, -7.435757, -46.58226, 0.10346222, 8.63745, -0.4270401, -0.16287994, 6.045038, 0.4270401, 0.16287994, -6.045038, -39.930115, 0.050865173, -11.514841, 4.8086166, -0.20992279, 7.687052, -4.8086166, 0.20992279, -7.687052, -35.56163, 0.15759277, -32.8561, -0.73628235, -0.15232849, 5.656826, 0.73628235, 0.15232849, -5.656826, -45.566254, 0.602231, -39.59991), "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) } point_count = 23 @@ -72,14 +72,6 @@ main_scene = ExtResource("2_0b1nv") mesh = SubResource("PlaneMesh_23vqf") surface_material_override/0 = SubResource("StandardMaterial3D_23vqf") -[node name="Train" type="MeshInstance3D" parent="Ground" unique_id=65189673 node_paths=PackedStringArray("rail_a", "rail_b")] -transform = Transform3D(0.6867333, -0.014397784, -0.89729905, 0, 1.1300678, -0.018126683, 0.8974134, 0.011017708, 0.68664587, -41.962486, 0.03566742, -44.78871) -mesh = ExtResource("3_jy5c4") -skeleton = NodePath("../Rails1/TrainEngine") -script = ExtResource("6_1lqs8") -rail_a = NodePath("../Rails1") -rail_b = NodePath("../Rails2") - [node name="Rails1" type="Path3D" parent="Ground" unique_id=1160818899] curve = SubResource("Curve3D_0b1nv") @@ -131,7 +123,7 @@ path_joined = true material = SubResource("StandardMaterial3D_ihlg3") [node name="TrainEngine" type="PathFollow3D" parent="Ground/Rails1" unique_id=973990755] -transform = Transform3D(0.6867333, -0.014397784, -0.89729905, 0, 1.1300678, -0.018126683, 0.8974134, 0.011017708, 0.68664587, -41.962486, 0.03566742, -44.78871) +transform = Transform3D(0.6867339, -0.014397825, -0.8973005, 0, 1.130071, -0.018126711, 0.8974141, 0.01101774, 0.68664694, -41.962486, 0.03566742, -44.78871) rotation_mode = 4 script = ExtResource("2_jgp6u") @@ -190,6 +182,12 @@ transform = Transform3D(-0.39616987, 0.010450672, -1.0582525, 0, 1.1301593, 0.01 rotation_mode = 4 script = ExtResource("2_jgp6u") +[node name="Train" type="MeshInstance3D" parent="Ground" unique_id=65189673] +transform = Transform3D(0.6867333, -0.014397784, -0.89729905, 0, 1.1300678, -0.018126683, 0.8974134, 0.011017708, 0.68664587, -41.962486, 0.03566742, -44.78871) +mesh = ExtResource("3_jy5c4") +skeleton = NodePath("../Rails1/TrainEngine") +script = ExtResource("6_1lqs8") + [node name="RailSwtich" type="Area3D" parent="Ground" unique_id=1897237029 node_paths=PackedStringArray("rail_a", "rail_b", "switch_to_rail")] script = ExtResource("7_cenvf") rail_a = NodePath("../Rails1") @@ -210,6 +208,7 @@ fov = 11.9 near = 0.001 script = ExtResource("4_jy5c4") train = NodePath("../Ground/Train") +follow_distance = 30.0 [node name="HUD" type="Control" parent="." unique_id=563257159] layout_mode = 3 @@ -229,9 +228,9 @@ label_settings = SubResource("LabelSettings_1lqs8") [node name="camera_label" type="Label" parent="HUD" unique_id=1719494020] layout_mode = 0 -offset_left = 20.0 +offset_left = 19.0 offset_top = 43.0 -offset_right = 1280.0 +offset_right = 1279.0 offset_bottom = 66.0 size_flags_vertical = 0 text = "Camera: " @@ -239,10 +238,10 @@ label_settings = SubResource("LabelSettings_1lqs8") [node name="controls_label" type="Label" parent="HUD" unique_id=1262113688] layout_mode = 0 -offset_left = 20.0 -offset_top = 64.0 -offset_right = 1280.0 -offset_bottom = 217.0 +offset_left = 19.0 +offset_top = 83.0 +offset_right = 1279.0 +offset_bottom = 236.0 size_flags_vertical = 0 text = "Comandi: \"W / S - Accelera / Rallenta\", @@ -251,3 +250,13 @@ text = "Comandi: \"TAB\" - Cambia binario, \"ESC - Esci\"" label_settings = SubResource("LabelSettings_1lqs8") + +[node name="switch_label" type="Label" parent="HUD" unique_id=462391845] +layout_mode = 0 +offset_left = 19.0 +offset_top = 64.0 +offset_right = 1279.0 +offset_bottom = 87.0 +size_flags_vertical = 0 +text = "Binario: " +label_settings = SubResource("LabelSettings_1lqs8") diff --git a/scripts/rail_swtich.gd b/scripts/rail_swtich.gd index ddb6334..68738c7 100644 --- a/scripts/rail_swtich.gd +++ b/scripts/rail_swtich.gd @@ -11,4 +11,7 @@ func toggle_switch() -> void: switch_to_rail = rail_b else: switch_to_rail = rail_a + +#func get_state_name() -> String: + #return "BIANRIO 1" if current_state == SwitchState.LEFT else "BINARIO 2" diff --git a/scripts/train_movement.gd b/scripts/train_movement.gd index 333b547..745bb36 100644 --- a/scripts/train_movement.gd +++ b/scripts/train_movement.gd @@ -9,8 +9,8 @@ signal rail_switched(old_rail: Path3D, new_rail: Path3D) @export var max_speed: float = 50.0 @export var min_speed: float = 3.0 @export var acceleration: float = 12.0 -@export var rail_a: Path3D -@export var rail_b: Path3D +@onready var rail_a: Path3D = $"../Rails1" +@onready var rail_b: Path3D = $"../Rails2" var current_follower: PathFollow3D var current_rail: Path3D @@ -24,6 +24,7 @@ func _ready() -> void: func _process(delta: float) -> void: _handle_input(delta) current_follower.progress += current_speed * delta + global_transform = current_follower.global_transform func _handle_input(delta: float) -> void: @@ -48,8 +49,8 @@ func switch_to_rail(new_rail: Path3D) -> void: var closest_offset = find_closest_point_on_path(new_rail, global_position) current_follower.progress = closest_offset - - + + func find_closest_point_on_path(path: Path3D, point: Vector3) -> float: var curve = path.curve var closest_offset = 0.0 diff --git a/scripts/traincontrol.gd b/scripts/traincontrol.gd index b461bcd..6b4faa9 100644 --- a/scripts/traincontrol.gd +++ b/scripts/traincontrol.gd @@ -5,7 +5,9 @@ extends Node3D @onready var camera_label : Label = $HUD/camera_label @onready var train: MeshInstance3D = $Ground/Train @onready var camera: TrainControlCamera = $TrainCamera - +@onready var rail_switch: Area3D = $Ground/RailSwtich +@onready var switch_label : Label = $HUD/switch_label + func _process(_delta: float) -> void: _update_ui() @@ -14,9 +16,9 @@ func _process(_delta: float) -> void: SceneSwitcher.switch_scene(main_scene.resource_path) if Input.is_action_just_pressed("change_train"): - SceneSwitcher.switch_scene(main_scene.resource_path) - - + _toggle_rail() + + func _update_ui() -> void: if speed_label and train: var kmh = train.get_speed() * 3.6 @@ -24,3 +26,22 @@ func _update_ui() -> void: if camera_label and camera: camera_label.text = "Camera: %s" % camera.get_mode_name() + + +func _toggle_rail() -> void: + if train and rail_switch: + rail_switch.toggle_switch() + train.switch_to_rail(rail_switch.switch_to_rail) + + +func _update_switch_status(): + if not switch_label: + return + + #if rail_switch: + #var state_name = rail_switch.get_state_name() + #var color = Color.YELLOW if rail_switch.current_state == rail_switch.SwitchState.LEFT else Color.CYAN + #switch_label.text = "Scambio: %s" % state_name + #switch_label.add_theme_color_override("font_color", color) + #else: + #switch_label.text = "Scambio: N/A"