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tgcc-artest/Shaders/Blur.gdshader
Matteo Sonaglioni 6e11a95a3e add wind + dust
2026-03-13 16:42:54 +01:00

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shader_type canvas_item;
// Cattura tutto quello che c'è sotto questo nodo
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
uniform float blur_amount : hint_range(0.0, 5.0) = 2.5;
uniform float focus_size : hint_range(0.0, 1.0) = 0.4;
uniform float transition_softness : hint_range(0.01, 1.0) = 0.3;
void fragment() {
float dist_from_center = abs(SCREEN_UV.y - 0.5);
float mask = smoothstep(focus_size / 2.0, (focus_size / 2.0) + transition_softness, dist_from_center);
// Applica il blur
vec4 blurred_screen = textureLod(screen_texture, SCREEN_UV, blur_amount * mask);
COLOR = blurred_screen;
}