Files
tgcc-artest/Materials/House.tres
Matteo Sonaglioni 461a08aa6d add fake shadow
2026-03-16 00:47:06 +01:00

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[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_xfqg1"]
[ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="2_xfqg1"]
[resource]
render_priority = 0
shader = ExtResource("1_xfqg1")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/albedo_texture = ExtResource("2_xfqg1")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 20.000000475
shader_parameter/specular_softness = 0.10000000149012
shader_parameter/specular_intensity_multiplier = 1.0000000475
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0