[gd_resource type="VisualShader" format=3 uid="uid://dktuskj3gem52"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_don5s"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rvu6f"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(11133, 12, 12321211, 0)] op_type = 2 operator = 5 [sub_resource type="VisualShaderNodeVec4Constant" id="VisualShaderNodeVec4Constant_d4ljy"] constant = Quaternion(1.25, 1.25, 1.25, 1.25) [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_cc8xj"] constant = 0.8 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_lhbqr"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_k2ihi"] parameter_name = "sColorParameter" default_value_enabled = true default_value = Color(0, 0.26666668, 0.53333336, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_ttifq"] noise_type = 0 fractal_type = 3 fractal_octaves = 10 fractal_lacunarity = 1.555 fractal_gain = 1.445 fractal_weighted_strength = 1.0 cellular_jitter = 0.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6ruds"] width = 1500 height = 1500 noise = SubResource("FastNoiseLite_ttifq") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_v5yg7"] texture = SubResource("NoiseTexture2D_6ruds") [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mxguh"] output_port_for_preview = 0 default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_jmfs5"] default_input_values = [1, Vector2(0.02, 0.02), 2, Vector2(0, 0)] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_kiici"] input_name = "time" [sub_resource type="FastNoiseLite" id="FastNoiseLite_nj26y"] noise_type = 2 seed = 1 fractal_type = 0 cellular_distance_function = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8egqe"] width = 1500 height = 1500 noise = SubResource("FastNoiseLite_nj26y") seamless = true [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_x3kgx"] texture = SubResource("NoiseTexture2D_8egqe") [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_4sw7m"] default_input_values = [1, Vector2(-0.02, -0.02), 2, Vector2(0, 0)] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_itkh5"] input_name = "time" [resource] nodes/fragment/0/position = Vector2(680, 200) nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_k2ihi") nodes/fragment/2/position = Vector2(-400, 80) nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_v5yg7") nodes/fragment/3/position = Vector2(-640, 360) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorOp_mxguh") nodes/fragment/4/position = Vector2(80, 140) nodes/fragment/5/node = SubResource("VisualShaderNodeUVFunc_jmfs5") nodes/fragment/5/position = Vector2(-920, 460) nodes/fragment/6/node = SubResource("VisualShaderNodeInput_kiici") nodes/fragment/6/position = Vector2(-1260, 560) nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_x3kgx") nodes/fragment/7/position = Vector2(-640, 720) nodes/fragment/8/node = SubResource("VisualShaderNodeUVFunc_4sw7m") nodes/fragment/8/position = Vector2(-920, 780) nodes/fragment/9/node = SubResource("VisualShaderNodeInput_itkh5") nodes/fragment/9/position = Vector2(-1260, 880) nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_don5s") nodes/fragment/10/position = Vector2(-420, 560) nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_rvu6f") nodes/fragment/11/position = Vector2(-200, 560) nodes/fragment/12/node = SubResource("VisualShaderNodeVec4Constant_d4ljy") nodes/fragment/12/position = Vector2(-200, 740) nodes/fragment/13/node = SubResource("VisualShaderNodeFloatConstant_cc8xj") nodes/fragment/13/position = Vector2(440, 300) nodes/fragment/14/node = SubResource("VisualShaderNodeFloatConstant_lhbqr") nodes/fragment/14/position = Vector2(440, 400) nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 5, 0, 3, 0, 6, 0, 5, 2, 8, 0, 7, 0, 9, 0, 8, 2, 3, 0, 10, 0, 10, 0, 11, 0, 12, 0, 11, 1, 11, 0, 4, 1, 3, 0, 0, 0)