[gd_scene format=3 uid="uid://ciygqehxthjbg"] [ext_resource type="PackedScene" uid="uid://0eh5tnf6io4g" path="res://Assets/Meshes/Chunk/Prop/Colonnine_Curva.fbx" id="1_xgw5f"] [ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_kh62w"] [ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="2_o8l6a"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_l2jxn"] render_priority = 0 shader = ExtResource("2_kh62w") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_kh62w"] render_priority = 0 shader = ExtResource("2_o8l6a") shader_parameter/albedo_color = Color(0.1254902, 0.1254902, 0.1254902, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_3cgme"] render_priority = 0 shader = ExtResource("2_kh62w") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4fcb"] render_priority = 0 shader = ExtResource("2_o8l6a") shader_parameter/albedo_color = Color(0.3254902, 0.3254902, 0.3254902, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [node name="Colonnine_Curva" unique_id=1186782612 instance=ExtResource("1_xgw5f")] [node name="BézierCurve_003" parent="." index="0" unique_id=558306713] material_overlay = SubResource("ShaderMaterial_l2jxn") surface_material_override/0 = SubResource("ShaderMaterial_kh62w") [node name="Cube_206" parent="." index="1" unique_id=978348316] material_overlay = SubResource("ShaderMaterial_3cgme") surface_material_override/0 = SubResource("ShaderMaterial_t4fcb")