[gd_resource type="ShaderMaterial" format=3 uid="uid://br5ipee2wxkcn"] [ext_resource type="Shader" uid="uid://bn0wbufougy6d" path="res://Shaders/waterRisaie.gdshader" id="1_hul6x"] [resource] render_priority = 1 shader = ExtResource("1_hul6x") shader_parameter/deep_water_color = Color(0.22383842, 0.51606375, 0.43509763, 1) shader_parameter/shallow_water_color = Color(0, 0.4, 0.7, 1) shader_parameter/beer_law_factor = 5.0 shader_parameter/reflection_strength = 0.400000019 shader_parameter/reflection_offset = 2.3749999966682367e-08 shader_parameter/reflection_stretch = 0.05600005015999998 shader_parameter/max_reflection_distance = 3.0000001392401203 shader_parameter/ripple_color = Color(1, 1, 1, 1) shader_parameter/ripple_density = 0.02000000095 shader_parameter/ripple_scale = 2.00000007125 shader_parameter/ripple_speed = 0.60000002524012 shader_parameter/ripple_thickness = 0.06000000285