[gd_resource type="ShaderMaterial" format=3 uid="uid://buknp8uj4o22p"] [ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_etun4"] [ext_resource type="Texture2D" uid="uid://dluagib52he0x" path="res://Assets/Textures/grass_thin.png" id="2_j223e"] [resource] render_priority = 0 shader = ExtResource("1_etun4") shader_parameter/billboard_enabled = true shader_parameter/wind_enabled = true shader_parameter/base_color = Color(0.6910962, 0.46426672, 0.08072326, 1) shader_parameter/alpha_texture = ExtResource("2_j223e") shader_parameter/leaves_scale = 1.0 shader_parameter/rotation_degrees = 180.0 shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/opacity = 1.0 shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/height_min = 0.0 shader_parameter/height_max = 5.0 shader_parameter/shadow_intensity = 0.5 shader_parameter/highlight_intensity = 0.0 shader_parameter/light_steps = 10.0 shader_parameter/random_mix = 0.3230000153425 shader_parameter/cast_shadow_strength = 0.6