[gd_resource type="ShaderMaterial" format=3 uid="uid://0eenjgyf3eod"] [ext_resource type="Shader" uid="uid://cglb64vpwpgpu" path="res://Shaders/Water2.gdshader" id="1_7u5yi"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_80fwj"] noise_type = 2 frequency = 0.0073 fractal_type = 0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xjipq"] noise = SubResource("FastNoiseLite_80fwj") seamless = true [resource] render_priority = 0 shader = ExtResource("1_7u5yi") shader_parameter/deep_water_color = Color(3.272891e-06, 0.45801657, 0.7807932, 1) shader_parameter/shallow_water_color = Color(1.6171933e-05, 0.4858659, 0.8463654, 1) shader_parameter/beer_law_factor = 5.0 shader_parameter/shore_foam_color = Color(1, 1, 1, 1) shader_parameter/crest_foam_color = Color(0.5127949, 0.7491377, 1, 1) shader_parameter/shore_foam_distance = 2.15600010241 shader_parameter/wave_rotation = 3.154000149815 shader_parameter/wave_height = 0.50000002375 shader_parameter/wave_frequency = 5.0 shader_parameter/wave_speed = 2.0 shader_parameter/wave_distortion = 0.400000019 shader_parameter/noise_texture = SubResource("NoiseTexture2D_xjipq")