[gd_resource type="ShaderMaterial" format=3 uid="uid://b2lg2y1k7grmo"] [ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_yna88"] [ext_resource type="Texture2D" uid="uid://cy7kh4dvdd34v" path="res://Assets/Textures/tree_bark.png" id="2_ssxga"] [resource] render_priority = 0 shader = ExtResource("1_yna88") shader_parameter/albedo_color = Color(0.76525277, 0.97499627, 0.42436218, 1) shader_parameter/albedo_texture = ExtResource("2_ssxga") shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0