[gd_scene format=3 uid="uid://bw7bkveyj6c5r"] [ext_resource type="PackedScene" uid="uid://ewguxhxuwva" path="res://Assets/Meshes/House/HouseTest_Paia_1.fbx" id="1_086pn"] [ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_0ypm1"] [ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="2_ceun5"] [ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="3_0ypm1"] [ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="3_axbqd"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_axbqd"] render_priority = 0 shader = ExtResource("2_0ypm1") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_iqk7h"] render_priority = 0 shader = ExtResource("2_ceun5") shader_parameter/albedo_color = Color(1, 1, 1, 1) shader_parameter/albedo_texture = ExtResource("3_axbqd") shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 2.000000095 shader_parameter/glint_sharpness = 7.000000285 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pe8jl"] render_priority = 0 shader = ExtResource("2_0ypm1") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ph6yh"] render_priority = 0 shader = ExtResource("2_ceun5") shader_parameter/albedo_color = Color(1, 1, 1, 1) shader_parameter/albedo_texture = ExtResource("3_axbqd") shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 2.000000095 shader_parameter/glint_sharpness = 7.000000285 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [node name="HouseTest_Paia_1" unique_id=1814542734 instance=ExtResource("1_086pn")] [node name="Cube_004" parent="." index="0" unique_id=271000650] material_overlay = SubResource("ShaderMaterial_axbqd") surface_material_override/0 = SubResource("ShaderMaterial_iqk7h") [node name="Cube_284" parent="." index="1" unique_id=1649613992] material_overlay = SubResource("ShaderMaterial_pe8jl") surface_material_override/0 = SubResource("ShaderMaterial_ph6yh") surface_material_override/1 = ExtResource("3_0ypm1")