[gd_scene format=3 uid="uid://5sod22d0vnip"] [ext_resource type="PackedScene" uid="uid://dx3rxahad0ilo" path="res://Assets/Meshes/House/House_XL_4.fbx" id="1_r3art"] [ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="2_mswf7"] [ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_wanxj"] [ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="3_n3fsy"] [sub_resource type="Gradient" id="Gradient_n4qy2"] offsets = PackedFloat32Array(0.9980237, 1) colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_wanxj"] gradient = SubResource("Gradient_n4qy2") fill = 2 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.9017094, 0.12820514) [sub_resource type="ShaderMaterial" id="ShaderMaterial_fprka"] render_priority = 0 shader = ExtResource("2_wanxj") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [node name="House_XL_4" unique_id=1350238174 instance=ExtResource("1_r3art")] [node name="Shadow" type="Decal" parent="." index="0" unique_id=705347391] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15501308) size = Vector3(9, 0.5, 9) texture_albedo = SubResource("GradientTexture2D_wanxj") [node name="House_XL_4" parent="." index="1" unique_id=479839665] material_overlay = SubResource("ShaderMaterial_fprka") surface_material_override/0 = ExtResource("2_mswf7") surface_material_override/1 = ExtResource("3_n3fsy")