; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [animation] compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="Train Goes Ciuf Ciuf_ArtTest" run/main_scene="uid://u1nuoyclw43e" config/features=PackedStringArray("4.6", "Forward Plus") run/max_fps=60 run/low_processor_mode=true config/icon="uid://crrxn38y2sbxq" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/mode=3 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [rendering] textures/canvas_textures/default_texture_filter=2 anti_aliasing/quality/use_taa=true [shader_globals] wind_direction={ "type": "vec3", "value": Vector3(0, 0, 1) } wind_noise={ "type": "sampler2D", "value": "res://Assets/Textures/noise.tres" } wind_scale={ "type": "float", "value": 0.025 } wind_speed={ "type": "float", "value": 0.075 } wind_strength={ "type": "float", "value": 0.4 } global_snow_amount={ "type": "float", "value": 0.0 } global_gradient_color_top={ "type": "color", "value": Color(0, 0, 0, 1) } global_gradient_color_bot={ "type": "color", "value": Color(0, 0, 0, 1) } global_gradient_intensity={ "type": "float", "value": 0.0 }