[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"] [ext_resource type="Shader" uid="uid://svdmjppqell5" path="res://Shaders/PolvereAtmosferica.gdshader" id="1_ppnru"] [resource] shader = ExtResource("1_ppnru") shader_parameter/dust_color = Color(0.9999998, 0.7058353, 0.3872684, 0.6) shader_parameter/wind_velocity = Vector2(-1, -0.5) shader_parameter/wind_oscillation = 0.0150000007125 shader_parameter/dust_speed = 0.15000000642648 shader_parameter/size_min = 0.010000000475 shader_parameter/size_max = 0.15000000642648 shader_parameter/dust_density = 0.20000000880148 shader_parameter/solid_core = 0.0