[gd_scene format=3 uid="uid://d18n7qknm8wpy"] [ext_resource type="PackedScene" uid="uid://df4eny8oo0021" path="res://Assets/Meshes/House/House_C_2.fbx" id="1_sex0v"] [ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_hrpm1"] [ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://Materials/House.tres" id="3_njk5y"] [ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="4_wxydh"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_14x62"] render_priority = 0 shader = ExtResource("2_hrpm1") shader_parameter/snow_color = Color(0.95, 0.98, 1, 1) [sub_resource type="Gradient" id="Gradient_n4qy2"] offsets = PackedFloat32Array(0.9980237, 1) colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_sex0v"] gradient = SubResource("Gradient_n4qy2") fill = 2 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.9017094, 0.12820514) [node name="House_C_2" unique_id=2048054000 instance=ExtResource("1_sex0v")] [node name="Cube_390" parent="." index="0" unique_id=856222663] material_overlay = SubResource("ShaderMaterial_14x62") surface_material_override/0 = ExtResource("3_njk5y") surface_material_override/1 = ExtResource("4_wxydh") [node name="Shadow" type="Decal" parent="." index="1" unique_id=1602288970] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0.11803889, 0) size = Vector3(8.5, 0.5, 13.5) texture_albedo = SubResource("GradientTexture2D_sex0v")