[gd_resource type="ShaderMaterial" format=3 uid="uid://clh1vnkiu6l8n"] [ext_resource type="Shader" uid="uid://de4s8l7jecutp" path="res://Shaders/grass_billboard.gdshader" id="1_s6jba"] [ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_g8ylo"] [resource] render_priority = 0 shader = ExtResource("1_s6jba") shader_parameter/grass_color = Color(0.101960786, 0.6901961, 0.21176471, 1) shader_parameter/grass_alpha = ExtResource("2_g8ylo") shader_parameter/grass_bend_amount = 1.0 shader_parameter/sway_back = 1.0 shader_parameter/light_steps = 3.0