[gd_resource type="ShaderMaterial" format=3 uid="uid://5kl55q36me85"] [ext_resource type="Shader" uid="uid://de4s8l7jecutp" path="res://Shaders/grass_billboard.gdshader" id="1_hcc2t"] [ext_resource type="Texture2D" uid="uid://dluagib52he0x" path="res://Assets/Textures/grass_thin.png" id="2_ulx51"] [resource] render_priority = 0 shader = ExtResource("1_hcc2t") shader_parameter/grass_color = Color(0.39215687, 0.9411765, 0, 1) shader_parameter/grass_alpha = ExtResource("2_ulx51") shader_parameter/grass_bend_amount = 1.0 shader_parameter/sway_back = 0.999999977648 shader_parameter/light_steps = 3.0