[gd_resource type="ShaderMaterial" format=3 uid="uid://0eenjgyf3eod"] [ext_resource type="Shader" uid="uid://cglb64vpwpgpu" path="res://Shaders/Water2.gdshader" id="1_7u5yi"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_7u5yi"] frequency = 0.0006 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1eskk"] noise = SubResource("FastNoiseLite_7u5yi") seamless = true [resource] render_priority = 0 shader = ExtResource("1_7u5yi") shader_parameter/deep_water_color = Color(0.14384246, 0.38601622, 1, 1) shader_parameter/shallow_water_color = Color(1.6171933e-05, 0.4858659, 0.8463654, 1) shader_parameter/beer_law_factor = 0.170000008075 shader_parameter/shore_foam_color = Color(1, 1, 1, 1) shader_parameter/crest_foam_color = Color(0.9, 0.95, 1, 1) shader_parameter/shore_foam_distance = 3.0000001425 shader_parameter/wave_rotation = 3.154000149815 shader_parameter/wave_height = 0.5 shader_parameter/wave_frequency = 5.485 shader_parameter/wave_speed = 2.0 shader_parameter/wave_distortion = 1.226000058235 shader_parameter/noise_texture = SubResource("NoiseTexture2D_1eskk")