[gd_resource type="ShaderMaterial" format=3 uid="uid://cufolpn48xxmv"] [ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_qkrhb"] [resource] render_priority = 0 shader = ExtResource("1_qkrhb") shader_parameter/albedo_color = Color(0.2520276, 0.25202766, 0.25202763, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/specular_size = 60.0 shader_parameter/specular_softness = 0.01 shader_parameter/specular_intensity_multiplier = 0.5 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0