[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://c0hckftuuyag0"] [sub_resource type="Gradient" id="Gradient_l1dl0"] offsets = PackedFloat32Array(0, 0.4854651, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_kjb07"] gradient = SubResource("Gradient_l1dl0") [resource] particle_flag_align_y = true emission_shape_scale = Vector3(50, 10, 50) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) direction = Vector3(0, -1, 0) spread = 0.0 initial_velocity_min = 2.5 initial_velocity_max = 5.0 gravity = Vector3(0, -2, 0) scale_max = 10.0 color_ramp = SubResource("GradientTexture1D_kjb07")