[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"] [ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_qx1eq"] [ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_wl0p2"] [resource] render_priority = 0 shader = ExtResource("1_qx1eq") shader_parameter/billboard_enabled = true shader_parameter/wind_enabled = false shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1) shader_parameter/alpha_texture = ExtResource("2_wl0p2") shader_parameter/leaves_scale = 0.46 shader_parameter/rotation_degrees = 180.0 shader_parameter/texture_offset = Vector2(0, 0.155) shader_parameter/opacity = 1.0 shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/height_min = 0.0 shader_parameter/height_max = 5.0 shader_parameter/shadow_intensity = 0.5 shader_parameter/highlight_intensity = 0.0 shader_parameter/light_steps = 10.0 shader_parameter/random_mix = 0.010000000475 shader_parameter/cast_shadow_strength = 0.6