[gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"] [ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_b31b8"] [ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"] noise_type = 3 seed = 1 metadata/_preview_in_3d_space_ = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"] noise = SubResource("FastNoiseLite_xa3jw") seamless = true [resource] render_priority = 0 shader = ExtResource("1_b31b8") shader_parameter/billboard_enabled = true shader_parameter/wind_enabled = true shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1) shader_parameter/alpha_texture = ExtResource("2_b31b8") shader_parameter/leaves_scale = 0.765 shader_parameter/rotation_degrees = 180.0 shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/opacity = 1.0 shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3") shader_parameter/variance_scale = 0.05 shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1) shader_parameter/variance_intensity = 0.4 shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/height_min = 0.0 shader_parameter/height_max = 5.0 shader_parameter/shadow_intensity = 0.6000000285 shader_parameter/highlight_intensity = 0.10000000475 shader_parameter/light_steps = 8.582000360144999 shader_parameter/random_mix = 0.0150000007125 shader_parameter/cast_shadow_strength = 0.6