[gd_resource type="ShaderMaterial" format=3 uid="uid://dknvdsov2jrg6"] [ext_resource type="Shader" uid="uid://b164wpqylv5fo" path="res://Shaders/Fog.gdshader" id="1_340tl"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8vrnd"] noise = SubResource("FastNoiseLite_oqwsk") seamless = true [resource] render_priority = 2 shader = ExtResource("1_340tl") shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd") shader_parameter/use_red_as_alpha = true shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.38431373) shader_parameter/scroll_speed = Vector2(0.01, 0.01) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/edge_softness_y = 0.16400000779 shader_parameter/edge_softness_x = 0.5 shader_parameter/night_intensity = 0.0 shader_parameter/sun_color = Color(1, 1, 1, 1)