[gd_resource type="ShaderMaterial" format=3 uid="uid://cs7owfgg600jg"] [ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_smvye"] [resource] render_priority = 0 shader = ExtResource("1_smvye") shader_parameter/albedo_color = Color(0.2509804, 0.34901962, 0.14901961, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0