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project.godot
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50
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Train Goes Ciuf Ciuf_ArtTest"
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run/main_scene="uid://u1nuoyclw43e"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="uid://crrxn38y2sbxq"
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[rendering]
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textures/canvas_textures/default_texture_filter=3
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
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lights_and_shadows/directional_shadow/16_bits=false
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
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[shader_globals]
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wind_direction={
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"type": "vec3",
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"value": Vector3(0, 0, 1)
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}
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wind_noise={
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"type": "sampler2D",
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"value": "res://Assets/Textures/noise.tres"
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}
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wind_scale={
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"type": "float",
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"value": 0.025
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}
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wind_speed={
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"type": "float",
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"value": 0.075
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}
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wind_strength={
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"type": "float",
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"value": 0.4
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}
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