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22
Materials/Fog.tres
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22
Materials/Fog.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dknvdsov2jrg6"]
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[ext_resource type="Shader" uid="uid://b164wpqylv5fo" path="res://Shaders/Fog.gdshader" id="1_340tl"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8vrnd"]
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noise = SubResource("FastNoiseLite_oqwsk")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_340tl")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/scroll_speed = Vector2(0.01, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.5
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shader_parameter/edge_softness_x = 0.5
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shader_parameter/night_intensity = 0.0
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shader_parameter/sun_color = Color(1, 1, 1, 1)
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