first commit

This commit is contained in:
Matteo Sonaglioni
2026-03-10 23:54:57 +01:00
commit f7b334b21c
298 changed files with 30899 additions and 0 deletions

11
Materials/Clouds.tres Normal file
View File

@@ -0,0 +1,11 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bxy28153oklbj"]
[ext_resource type="Texture2D" uid="uid://uqa1uojpg58y" path="res://Assets/Textures/Livello 9.png" id="1_edinu"]
[resource]
transparency = 1
albedo_color = Color(1, 1, 1, 0.039215688)
albedo_texture = ExtResource("1_edinu")
albedo_texture_msdf = true
metallic_specular = 0.0
stencil_flags = 4

22
Materials/Fog.tres Normal file
View File

@@ -0,0 +1,22 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://dknvdsov2jrg6"]
[ext_resource type="Shader" uid="uid://b164wpqylv5fo" path="res://Shaders/Fog.gdshader" id="1_340tl"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8vrnd"]
noise = SubResource("FastNoiseLite_oqwsk")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_340tl")
shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
shader_parameter/use_red_as_alpha = true
shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
shader_parameter/scroll_speed = Vector2(0.01, 0.01)
shader_parameter/texture_scale = Vector2(1, 1)
shader_parameter/edge_softness_y = 0.5
shader_parameter/edge_softness_x = 0.5
shader_parameter/night_intensity = 0.0
shader_parameter/sun_color = Color(1, 1, 1, 1)

19
Materials/Grain.tres Normal file
View File

@@ -0,0 +1,19 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://buknp8uj4o22p"]
[ext_resource type="Shader" uid="uid://cw7lu2soglhqu" path="res://Shaders/Grain_Test.gdshader" id="1_etun4"]
[ext_resource type="Texture2D" uid="uid://dluagib52he0x" path="res://Assets/Textures/grass_thin.png" id="2_j223e"]
[resource]
render_priority = 0
shader = ExtResource("1_etun4")
shader_parameter/base_color = Color(0.6910962, 0.46426672, 0.08072326, 1)
shader_parameter/alpha_texture = ExtResource("2_j223e")
shader_parameter/leaves_scale = 1.0
shader_parameter/rotation_degrees = 180.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.3230000153425
shader_parameter/cast_shadow_strength = 0.6

View File

@@ -0,0 +1,17 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cd34mgvhj1d0r"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_f84ys"]
[resource]
render_priority = 0
shader = ExtResource("1_f84ys")
shader_parameter/albedo_color = Color(0.46056616, 0.3895911, 0.06605037, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://cit5uciejjoou"]
[resource]
albedo_color = Color(2.9841065e-06, 0.57592344, 0.33145612, 1)

20
Materials/House.tres Normal file
View File

@@ -0,0 +1,20 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_xfqg1"]
[ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="2_s2ba8"]
[resource]
render_priority = 0
shader = ExtResource("1_xfqg1")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/albedo_texture = ExtResource("2_s2ba8")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,20 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://dbmyfi5t0yfy"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_6vpqk"]
[ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="2_b63ar"]
[resource]
render_priority = 0
shader = ExtResource("1_6vpqk")
shader_parameter/albedo_color = Color(1, 1, 1, 1)
shader_parameter/albedo_texture = ExtResource("2_b63ar")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0.63321626, 0.34243506, 0, 1)
shader_parameter/emission_energy = 6.000000285

19
Materials/Legno.tres Normal file
View File

@@ -0,0 +1,19 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b2lg2y1k7grmo"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_yna88"]
[ext_resource type="Texture2D" uid="uid://cy7kh4dvdd34v" path="res://Assets/Textures/tree_bark.png" id="2_ssxga"]
[resource]
render_priority = 0
shader = ExtResource("1_yna88")
shader_parameter/albedo_color = Color(0.76525277, 0.97499627, 0.42436218, 1)
shader_parameter/albedo_texture = ExtResource("2_ssxga")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,6 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://c3bljvvgi8i3u"]
[ext_resource type="Texture2D" uid="uid://cdlgd0h5qeb7k" path="res://Assets/Textures/Palette_train.png" id="1_0fblv"]
[resource]
albedo_texture = ExtResource("1_0fblv")

13
Materials/Rain.tres Normal file
View File

@@ -0,0 +1,13 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://7bu5f4o0v8vw"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.0
alpha_antialiasing_mode = 0
shading_mode = 0
disable_ambient_light = true
albedo_color = Color(0.6745098, 0.91764706, 0.9372549, 1)
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false

9
Materials/Sentiero.tres Normal file
View File

@@ -0,0 +1,9 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://couj6glsrm6h3"]
[ext_resource type="Texture2D" uid="uid://3ot7glyivagg" path="res://Assets/Textures/Texture_Sentiero.png" id="1_lr0wl"]
[resource]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("1_lr0wl")
uv1_scale = Vector3(2.165, 2.325, 1)
uv1_offset = Vector3(-0.555, 0, 0)

View File

@@ -0,0 +1,19 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://wkegx4a21x7u"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_k6owx"]
[ext_resource type="Texture2D" uid="uid://cy7kh4dvdd34v" path="res://Assets/Textures/tree_bark.png" id="2_dqabp"]
[resource]
render_priority = 0
shader = ExtResource("1_k6owx")
shader_parameter/albedo_color = Color(0.6105919, 0.5885208, 0.012471255, 1)
shader_parameter/albedo_texture = ExtResource("2_dqabp")
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,7 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://d1xcve6aswe3d"]
[ext_resource type="Texture2D" uid="uid://dqo0nreyp8ylw" path="res://Assets/Textures/imgonline-com-ua-TextureSeamless-EWbtVlmKsqR.png" id="1_t7dy0"]
[resource]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("1_t7dy0")

17
Materials/Treno1.tres Normal file
View File

@@ -0,0 +1,17 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://df1ghvw3d61x8"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_i3cgb"]
[resource]
render_priority = 0
shader = ExtResource("1_i3cgb")
shader_parameter/albedo_color = Color(0.16250518, 0.23871198, 0.21290374, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

17
Materials/Treno2.tres Normal file
View File

@@ -0,0 +1,17 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cufolpn48xxmv"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_qkrhb"]
[resource]
render_priority = 0
shader = ExtResource("1_qkrhb")
shader_parameter/albedo_color = Color(0.2520276, 0.25202766, 0.25202763, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

17
Materials/Treno3.tres Normal file
View File

@@ -0,0 +1,17 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bu8wmlp0ffark"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_gtyqp"]
[resource]
render_priority = 0
shader = ExtResource("1_gtyqp")
shader_parameter/albedo_color = Color(0.40934297, 0.38911393, 0.34586716, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/light_steps = 5.0
shader_parameter/step_softness = 0.00999999977648
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

12
Materials/flower.tres Normal file
View File

@@ -0,0 +1,12 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cb8qpausjnncx"]
[ext_resource type="Shader" uid="uid://c7cwe7mbxco0l" path="res://Shaders/flower.gdshader" id="1_kuus5"]
[ext_resource type="Texture2D" uid="uid://lutv5fsvi56n" path="res://Assets/Textures/flower.png" id="2_58uos"]
[resource]
render_priority = 0
shader = ExtResource("1_kuus5")
shader_parameter/flower_texture = ExtResource("2_58uos")
shader_parameter/flower_bendiness = 1.2
shader_parameter/sway_back = 0.499999988824
shader_parameter/light_steps = 3.0

19
Materials/grass.tres Normal file
View File

@@ -0,0 +1,19 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]
[ext_resource type="Shader" uid="uid://e3teyipsokeg" path="res://Shaders/Grass_Test.gdshader" id="1_528a5"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_4d6mx"]
[resource]
render_priority = 0
shader = ExtResource("1_528a5")
shader_parameter/base_color = Color(0.19607843, 0.6117647, 0.26666668, 1)
shader_parameter/alpha_texture = ExtResource("2_4d6mx")
shader_parameter/leaves_scale = 1.0
shader_parameter/rotation_degrees = 180.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.3230000153425
shader_parameter/cast_shadow_strength = 0.6

13
Materials/grassTall.tres Normal file
View File

@@ -0,0 +1,13 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://5kl55q36me85"]
[ext_resource type="Shader" uid="uid://de4s8l7jecutp" path="res://Shaders/grass_billboard.gdshader" id="1_hcc2t"]
[ext_resource type="Texture2D" uid="uid://dluagib52he0x" path="res://Assets/Textures/grass_thin.png" id="2_ulx51"]
[resource]
render_priority = 0
shader = ExtResource("1_hcc2t")
shader_parameter/grass_color = Color(0.39215687, 0.9411765, 0, 1)
shader_parameter/grass_alpha = ExtResource("2_ulx51")
shader_parameter/grass_bend_amount = 1.0
shader_parameter/sway_back = 0.999999977648
shader_parameter/light_steps = 3.0

View File

@@ -0,0 +1,13 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://clh1vnkiu6l8n"]
[ext_resource type="Shader" uid="uid://de4s8l7jecutp" path="res://Shaders/grass_billboard.gdshader" id="1_s6jba"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_g8ylo"]
[resource]
render_priority = 0
shader = ExtResource("1_s6jba")
shader_parameter/grass_color = Color(0.101960786, 0.6901961, 0.21176471, 1)
shader_parameter/grass_alpha = ExtResource("2_g8ylo")
shader_parameter/grass_bend_amount = 1.0
shader_parameter/sway_back = 1.0
shader_parameter/light_steps = 3.0

View File

@@ -0,0 +1,25 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dcdthcq7xigte"]
[ext_resource type="Texture2D" uid="uid://dey5onb6mwp3f" path="res://Assets/Textures/leaf_particle.png" id="1_m50k2"]
[resource]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
depth_draw_mode = 2
diffuse_mode = 1
specular_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.3647059, 0.65882355, 0.1764706, 1)
albedo_texture = ExtResource("1_m50k2")
metallic_specular = 0.0
roughness = 0.0
backlight_enabled = true
backlight = Color(1, 1, 1, 1)
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
proximity_fade_distance = 6.0

View File

@@ -0,0 +1,23 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b1ej1sak6omli"]
[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_2uy3m"]
[ext_resource type="Texture2D" uid="uid://b7sqjhecpoyoh" path="res://Assets/Textures/Leaf_Test.png" id="2_2uy3m"]
[resource]
render_priority = 0
shader = ExtResource("1_2uy3m")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.2, 0.6, 0.3, 1)
shader_parameter/alpha_texture = ExtResource("2_2uy3m")
shader_parameter/leaves_scale = 1.375
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 6.0
shader_parameter/height_max = 9.26
shader_parameter/shadow_intensity = 0.8270000392825
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0

13
Materials/leaves_mat.tres Normal file
View File

@@ -0,0 +1,13 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b6hcjwe0eglcm"]
[ext_resource type="Shader" uid="uid://408vhi5dh77y" path="res://Shaders/tree_leaves_1.gdshader" id="1_hnnmo"]
[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="2_ll40k"]
[resource]
render_priority = 0
shader = ExtResource("1_hnnmo")
shader_parameter/color = Color(1, 0.49411765, 0.56078434, 1)
shader_parameter/alpha = ExtResource("2_ll40k")
shader_parameter/leaves_scale = 1.5
shader_parameter/leaf_bend_amount = 0.7
shader_parameter/light_steps = 5.0