improve lighting - grass shader
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@@ -19,6 +19,7 @@
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[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://Materials/Staccionata.tres" id="10_is3ra"]
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[ext_resource type="PackedScene" uid="uid://co3scydwgpvgc" path="res://Scenes/Chunk_Scene/Orto/test_orto_big.tscn" id="11_is3ra"]
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[ext_resource type="PackedScene" uid="uid://mj15bepbgy02" path="res://Scenes/house_test_4.tscn" id="18_26pld"]
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="20_raxwl"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6du4"]
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render_priority = 0
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@@ -98,9 +99,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 3.0
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shader_parameter/glint_sharpness = 7.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -460,6 +462,9 @@ multimesh = SubResource("MultiMesh_6bpc0")
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[node name="HouseTest_4" parent="." index="35" unique_id=1727780766 instance=ExtResource("18_26pld")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.123956, 0, 5.567298)
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[node name="ArtTest3" parent="." index="36" unique_id=143340255 instance=ExtResource("20_raxwl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3400893, 0, 0.8650651)
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[editable path="Grass4"]
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[editable path="Grass2"]
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[editable path="Grass6"]
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