improve lighting - grass shader
This commit is contained in:
@@ -7,6 +7,8 @@
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[ext_resource type="PackedScene" uid="uid://bfvtlpkcnbgke" path="res://Scenes/Chunk_Scene/BordiSentiero/Bordi_sentiero_Rettilineo.tscn" id="5_nw560"]
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[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://Materials/Grass3.tres" id="5_one63"]
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[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://Materials/Grass4.tres" id="6_nw560"]
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="8_ubxrb"]
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[ext_resource type="PackedScene" uid="uid://h63qncgtdqpi" path="res://Scenes/Test/Casetta_Blockout.tscn" id="9_fuvrv"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_rsn8b"]
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render_priority = 0
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@@ -25,6 +27,12 @@ shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/rim_color = Color(1, 1, 1, 1)
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shader_parameter/rim_size = 0.4
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shader_parameter/rim_softness = 0.05
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shader_parameter/rim_intensity = 1.0
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shader_parameter/rim_spread = 0.5
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shader_parameter/rim_ambient = 0.1
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -51,6 +59,12 @@ shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/rim_color = Color(1, 1, 1, 1)
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shader_parameter/rim_size = 0.4
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shader_parameter/rim_softness = 0.05
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shader_parameter/rim_intensity = 1.0
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shader_parameter/rim_spread = 0.5
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shader_parameter/rim_ambient = 0.1
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -197,3 +211,21 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.0951338, 0)
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material_override = ExtResource("6_nw560")
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cast_shadow = 0
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multimesh = SubResource("MultiMesh_stvfq")
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[node name="ArtTest3" parent="." index="27" unique_id=143340255 instance=ExtResource("8_ubxrb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1854491, 0.19475889, -0.71178675)
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[node name="ArtTest4" parent="." index="28" unique_id=803997176 instance=ExtResource("8_ubxrb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.012503, 0.19475889, -17.45206)
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[node name="ArtTest5" parent="." index="29" unique_id=378316020 instance=ExtResource("8_ubxrb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.189882, 0.19475889, 9.40596)
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[node name="ArtTest6" parent="." index="30" unique_id=1285357086 instance=ExtResource("8_ubxrb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.47019768, 0.19475889, 21.547256)
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[node name="ArtTest7" parent="." index="31" unique_id=1569496797 instance=ExtResource("8_ubxrb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20.470198, 0.19475889, 0.54725647)
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[node name="ArtTest34" parent="." index="32" unique_id=534731899 instance=ExtResource("9_fuvrv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 28.513657, 0, 16.740269)
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@@ -8,9 +8,10 @@
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[ext_resource type="Material" uid="uid://cabv225thcqi3" path="res://Materials/Grass2.tres" id="5_egosm"]
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[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://Materials/Grass3.tres" id="7_qrnbh"]
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[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://Materials/Grass4.tres" id="8_8w7k2"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="9_8w7k2"]
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[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="9_8w7k2"]
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[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="10_fjjk2"]
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[ext_resource type="SphereMesh" uid="uid://d008b0x0810qh" path="res://Assets/Meshes/Bush.tres" id="11_eamw4"]
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="12_fjjk2"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_h6p6r"]
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size = Vector3(20, 10, 20)
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@@ -47,6 +48,9 @@ shader_parameter/leaves_scale = 0.5
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0.155)
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shader_parameter/opacity = 1.0
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shader_parameter/variance_scale = 0.1
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shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
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shader_parameter/variance_intensity = 0.4
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.6
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shader_parameter/height_max = 1.415
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@@ -178,5 +182,12 @@ skeleton = NodePath("../..")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." index="18" unique_id=392190665]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.7709007, 0)
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visible = false
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mesh = SubResource("PlaneMesh_eamw4")
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skeleton = NodePath("../Chunk_020")
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[node name="ArtTest3" parent="." index="19" unique_id=143340255 instance=ExtResource("12_fjjk2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.535887, 0.20021093, 0.7700391)
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[node name="ArtTest4" parent="." index="20" unique_id=1061271863 instance=ExtResource("12_fjjk2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.170193, 0.20021093, 0.7700391)
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@@ -19,6 +19,7 @@
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[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://Materials/Staccionata.tres" id="10_is3ra"]
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[ext_resource type="PackedScene" uid="uid://co3scydwgpvgc" path="res://Scenes/Chunk_Scene/Orto/test_orto_big.tscn" id="11_is3ra"]
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[ext_resource type="PackedScene" uid="uid://mj15bepbgy02" path="res://Scenes/house_test_4.tscn" id="18_26pld"]
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="20_raxwl"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_e6du4"]
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render_priority = 0
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@@ -98,9 +99,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 3.0
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shader_parameter/glint_sharpness = 7.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -460,6 +462,9 @@ multimesh = SubResource("MultiMesh_6bpc0")
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[node name="HouseTest_4" parent="." index="35" unique_id=1727780766 instance=ExtResource("18_26pld")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.123956, 0, 5.567298)
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[node name="ArtTest3" parent="." index="36" unique_id=143340255 instance=ExtResource("20_raxwl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.3400893, 0, 0.8650651)
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[editable path="Grass4"]
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[editable path="Grass2"]
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[editable path="Grass6"]
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@@ -18,6 +18,7 @@
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[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://Materials/Staccionata.tres" id="15_u5vqi"]
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[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://Scenes/Test/Tree_V1.tscn" id="16_w82ua"]
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[ext_resource type="PackedScene" uid="uid://mj15bepbgy02" path="res://Scenes/house_test_4.tscn" id="17_r7got"]
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="19_jqp0n"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_xt73x"]
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render_priority = 0
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@@ -100,6 +101,12 @@ shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/rim_color = Color(1, 1, 1, 1)
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shader_parameter/rim_size = 0.4
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shader_parameter/rim_softness = 0.05
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shader_parameter/rim_intensity = 1.0
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shader_parameter/rim_spread = 0.5
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shader_parameter/rim_ambient = 0.1
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -432,6 +439,9 @@ transform = Transform3D(1.1937449, 0, 1.0893248, 0, 1.768, 0, -1.210361, 0, 1.07
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[node name="HouseTest_4" parent="." index="40" unique_id=1727780766 instance=ExtResource("17_r7got")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.7327065, 0, 5.388262)
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[node name="ArtTest3" parent="." index="41" unique_id=143340255 instance=ExtResource("19_jqp0n")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.5760078, 4.7683716e-07, 1.1974034)
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[editable path="Grass4"]
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[editable path="Grass2"]
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[editable path="Grass6"]
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@@ -54,7 +54,6 @@
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[ext_resource type="PackedScene" uid="uid://xebpudhewwwj" path="res://Scenes/Chunk_Scene/Chunk/Campagna/Chunk_C_L_2.tscn" id="35_n33lw"]
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[ext_resource type="Shader" uid="uid://bl1dwh2k06yy5" path="res://Shaders/Blur.gdshader" id="46_nonqo"]
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[ext_resource type="Shader" uid="uid://bttmyh64kihyr" path="res://Shaders/Nebbia2D.gdshader" id="47_7j5hj"]
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[ext_resource type="SphereMesh" uid="uid://d008b0x0810qh" path="res://Assets/Meshes/Bush.tres" id="55_qdxup"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_10fbe"]
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noise = ExtResource("6_00nhk")
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@@ -95,8 +94,12 @@ sky = SubResource("Sky_dhgqn")
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ambient_light_source = 2
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tonemap_mode = 2
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ssao_enabled = true
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ssao_radius = 0.5
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ssao_intensity = 14.0
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ssao_detail = 0.0
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ssil_enabled = true
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glow_enabled = true
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glow_levels/4 = 1.0
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glow_intensity = 0.4
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glow_strength = 0.65
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glow_bloom = 1.0
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@@ -493,9 +496,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -513,9 +517,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -633,9 +638,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -653,9 +659,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -780,7 +787,7 @@ rotazione_sole_pomeriggio = Vector3(-150, 8, 0)
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rotazione_sole_notte = Vector3(-66, 85, 0)
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esposizione_mattina = 0.8
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esposizione_pomeriggio = 0.7
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esposizione_notte = 0.9
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esposizione_notte = 0.7
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sky_top_mattina = Color(0.11613401, 0.35679278, 0.54143786, 1)
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sky_horizon_mattina = Color(0.4636712, 0.67270684, 0.86346304, 1)
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sky_horizon_pomeriggio = Color(0.93524647, 0.5983081, 0.8058805, 1)
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@@ -797,7 +804,7 @@ densita_nebbia_mattina = 0.02
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densita_nebbia_pomeriggio = 0.02
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bloom_mattina = 0.4
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bloom_notte = 0.6
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energia_luce_notte = 0.6
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energia_luce_notte = 1.0
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materiale_nebbia = ExtResource("2_4xv0h")
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materiale_pioggia_gocce = ExtResource("3_4wepm")
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materiale_nuvole = ExtResource("4_00nhk")
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@@ -870,7 +877,7 @@ shadow_enabled = true
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shadow_bias = 0.2
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shadow_normal_bias = 0.0
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||||
shadow_opacity = 0.97
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||||
shadow_blur = 0.4
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||||
shadow_blur = 2.0
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||||
directional_shadow_mode = 0
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||||
directional_shadow_fade_start = 0.9
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||||
|
||||
@@ -891,6 +898,7 @@ mouse_target = true
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|
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[node name="SubViewport" type="SubViewport" parent="SubViewportContainer" unique_id=1099909885]
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handle_input_locally = false
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||||
use_taa = true
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||||
canvas_item_default_texture_filter = 2
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||||
size = Vector2i(1920, 1080)
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||||
render_target_update_mode = 4
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||||
@@ -20967,6 +20975,7 @@ mouse_filter = 2
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[node name="ScreenEffect2" type="CanvasLayer" parent="SubViewportContainer/SubViewport" unique_id=2088057254]
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layer = 3
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||||
visible = false
|
||||
follow_viewport_scale = 0.001
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||||
|
||||
[node name="Nebbia" type="ColorRect" parent="SubViewportContainer/SubViewport/ScreenEffect2" unique_id=1102385319]
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@@ -20990,9 +20999,6 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=416394629]
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mesh = ExtResource("55_qdxup")
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||||
|
||||
[editable path="SubViewportContainer/SubViewport/World/Blockout_1/Mare/rock25"]
|
||||
[editable path="SubViewportContainer/SubViewport/World/Blockout_1/Tree2/Trees/tree2"]
|
||||
[editable path="SubViewportContainer/SubViewport/World/Blockout_1/Tree2/Trees/tree3"]
|
||||
|
||||
@@ -28,9 +28,10 @@ shader_parameter/step_softness = 0.1
|
||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||
shader_parameter/shadow_offset = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/specular_size = 60.0
|
||||
shader_parameter/specular_softness = 0.01
|
||||
shader_parameter/specular_intensity_multiplier = 0.5
|
||||
shader_parameter/use_ghibli_glint = true
|
||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||
shader_parameter/glint_intensity = 3.0
|
||||
shader_parameter/glint_sharpness = 7.0
|
||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/emission_energy = 0.0
|
||||
|
||||
@@ -82,9 +83,10 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 3.0
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shader_parameter/glint_sharpness = 7.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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