improve lighting - grass shader
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@@ -1,8 +1,17 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_b31b8"]
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[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_b31b8"]
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[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
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noise_type = 3
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seed = 1
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metadata/_preview_in_3d_space_ = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
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noise = SubResource("FastNoiseLite_xa3jw")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_b31b8")
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@@ -14,11 +23,15 @@ shader_parameter/leaves_scale = 0.65
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
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shader_parameter/variance_scale = 0.05
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shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
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shader_parameter/variance_intensity = 0.4
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.6000000285
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shader_parameter/highlight_intensity = 0.10000000475
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shader_parameter/light_steps = 10.0
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shader_parameter/light_steps = 8.582000360144999
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shader_parameter/random_mix = 0.0150000007125
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shader_parameter/cast_shadow_strength = 0.6
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