Add Global Gradient on shader - Revamp lighting
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@@ -18,6 +18,10 @@ shader_parameter/albedo_texture = ExtResource("3_6126s")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_color = Color(0.1, 0.1, 0.2, 1)
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 5.0
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shader_parameter/gradient_intensity = 0.800000038
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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