Add Global Gradient on shader - Revamp lighting
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@@ -98,7 +98,7 @@ glow_strength = 0.8
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glow_bloom = 1.0
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fog_enabled = true
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fog_mode = 1
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fog_density = 0.25
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fog_density = 0.05
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fog_sky_affect = 0.0
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volumetric_fog_length = 11.38
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volumetric_fog_ambient_inject = 0.27
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@@ -333,16 +333,16 @@ point_count = 93
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[sub_resource type="PlaneMesh" id="PlaneMesh_l1dl0"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_oqwsk"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_6k3cw"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8vrnd"]
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noise = SubResource("FastNoiseLite_oqwsk")
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_16mw0"]
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noise = SubResource("FastNoiseLite_6k3cw")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kjb07"]
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render_priority = 0
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shader = ExtResource("23_u10x4")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_16mw0")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.60784316)
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shader_parameter/scroll_speed = Vector2(0.01, 0.01)
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@@ -472,6 +472,8 @@ shader_parameter/albedo_texture = ExtResource("23_4udcq")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = -1.0
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shader_parameter/gradient_end_y = 1.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -487,6 +489,8 @@ shader_parameter/albedo_color = Color(1, 1, 1, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = -1.0
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shader_parameter/gradient_end_y = 1.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -602,6 +606,8 @@ shader_parameter/albedo_texture = ExtResource("26_vpybn")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(5, 5)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = -1.0
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shader_parameter/gradient_end_y = 1.0
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shader_parameter/light_steps = 4.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -617,6 +623,8 @@ shader_parameter/albedo_color = Color(1, 1, 1, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(4.5, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = -1.0
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shader_parameter/gradient_end_y = 1.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -726,26 +734,46 @@ shadow_mesh = SubResource("ArrayMesh_odcbb")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u10x4"]
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shader = ExtResource("47_7j5hj")
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shader_parameter/fog_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/clear_center_radius = 0.4650000220875
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shader_parameter/clear_center_radius = 0.39200001862
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shader_parameter/edge_softness = 0.30900001397898
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shader_parameter/max_opacity = 0.1350000064125
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shader_parameter/max_opacity = 0.10000000475
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_kwbnj"]
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shader = ExtResource("46_nonqo")
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shader_parameter/blur_amount = 0.70000003325
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shader_parameter/focus_size = 0.450000021375
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shader_parameter/focus_size = 0.250000011875
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shader_parameter/transition_softness = 0.3
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[node name="DemoForest" type="Node3D" unique_id=265279494 node_paths=PackedStringArray("nodo_polvere", "particelle_lucciole", "particelle_vento", "bottone_neve", "bottone_nevicata", "overlay_nebbia_schermo", "particelle_neve")]
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script = ExtResource("1_cr3ar")
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color_mattina = Color(0.9342753, 0.77912414, 0.6057529, 1)
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color_pomeriggio = Color(0.9485261, 0.6254264, 0.38133258, 1)
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color_notte = Color(0.18353948, 0.18552834, 0.48496485, 1)
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sky_horizon_mattina = Color(0.18031025, 0.35056397, 0.5027117, 1)
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sky_horizon_pomeriggio = Color(0.46011674, 0.27727094, 0.0674034, 1)
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energia_luce_notte = 1.0
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esposizione_mattina = 0.8
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esposizione_pomeriggio = 0.7
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esposizione_notte = 0.9
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sky_top_mattina = Color(0.11613401, 0.35679278, 0.54143786, 1)
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sky_horizon_mattina = Color(0.4636712, 0.67270684, 0.86346304, 1)
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sky_horizon_pomeriggio = Color(0.93524647, 0.5983081, 0.8058805, 1)
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grad_top_mattina = Color(0.792616, 0.87687194, 0.9582116, 1)
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grad_top_pomeriggio = Color(0.8627451, 0.24313726, 0.5411765, 1)
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grad_top_notte = Color(0.16370186, 0.16380265, 0.26770788, 1)
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grad_bot_mattina = Color(0.05778669, 0.07872791, 0.21493542, 1)
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grad_bot_pomeriggio = Color(0.24934003, 0.018751867, 0.042065084, 1)
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intensita_grad_mattina = 0.1
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intensita_grad_pomeriggio = 0.1
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intensita_grad_notte = 0.5
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colore_nebbia_pomeriggio = Color(0.9627952, 0.5901167, 0.75933033, 1)
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densita_nebbia_mattina = 0.02
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densita_nebbia_pomeriggio = 0.04
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bloom_mattina = 0.4
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bloom_notte = 0.8
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energia_luce_notte = 0.6
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materiale_nebbia = ExtResource("2_4xv0h")
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materiale_pioggia_gocce = ExtResource("3_l1dl0")
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materiale_pioggia_gocce = ExtResource("3_4wepm")
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materiale_nuvole = ExtResource("4_00nhk")
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nodo_polvere = NodePath("SubViewportContainer/SubViewport/ScreenEffect/PolvereAtmosferica")
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colore_mood_pioggia = Color(0.9777618, 0.9831695, 0.9889775, 1)
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colore_fulmine = Color(0.99999946, 0.9857114, 0.46342158, 1)
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fulmini_min = 2
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fulmini_max = 4
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@@ -809,8 +837,8 @@ shadow_enabled = true
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transform = Transform3D(0.4848096, 0.6108477, 0.62595904, -6.256785e-08, -0.71569276, 0.6984152, 0.8746197, -0.33859846, -0.34697473, 0, 4.540125, 24.469929)
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shadow_enabled = true
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shadow_bias = 0.2
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shadow_opacity = 0.8
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shadow_blur = 0.0
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shadow_opacity = 0.9
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shadow_blur = 0.2
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directional_shadow_mode = 0
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directional_shadow_fade_start = 0.9
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@@ -950,13 +978,13 @@ skeleton = NodePath("../../../../../..")
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surface_material_override/0 = SubResource("ShaderMaterial_xjipq")
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[node name="Fog" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=1575620825]
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.28842512, 28.96452, 0.8943858, -85.35572, 20.688795, -0.20234364, -31.420975, 5.3996058, 49.11194)
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.2884251, 28.964518, 0.89438576, -85.35571, 20.688793, -0.20234363, -30.12199, 5.3996053, 49.111935)
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mesh = SubResource("PlaneMesh_gsfny")
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skeleton = NodePath("../../../../../..")
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surface_material_override/0 = ExtResource("2_4xv0h")
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[node name="Fog2" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=567097306]
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.28842497, 28.96451, 0.8943855, -85.35568, 20.688786, -0.20234357, 24.53299, 6.1797442, 49.908123)
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.28842452, 28.964481, 0.8943846, -85.35557, 20.688757, -0.20234334, 22.599558, 6.179737, 49.908066)
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mesh = SubResource("PlaneMesh_gsfny")
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skeleton = NodePath("../../../../../..")
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surface_material_override/0 = ExtResource("2_4xv0h")
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@@ -20903,6 +20931,7 @@ mouse_filter = 2
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[node name="ScreenEffect2" type="CanvasLayer" parent="SubViewportContainer/SubViewport" unique_id=2088057254]
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layer = 3
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follow_viewport_scale = 0.001
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[node name="Nebbia" type="ColorRect" parent="SubViewportContainer/SubViewport/ScreenEffect2" unique_id=1102385319]
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material = SubResource("ShaderMaterial_u10x4")
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