Add Global Gradient on shader - Revamp lighting
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@@ -1,16 +1,18 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_xfqg1"]
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[ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="2_s2ba8"]
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[ext_resource type="Texture2D" uid="uid://diocw7vrerh45" path="res://Assets/Textures/Texture_Train.png" id="2_xfqg1"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_xfqg1")
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shader_parameter/albedo_color = Color(1, 1, 1, 1)
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shader_parameter/albedo_texture = ExtResource("2_s2ba8")
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shader_parameter/albedo_texture = ExtResource("2_xfqg1")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 5.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -9,6 +9,8 @@ shader_parameter/albedo_color = Color(0.46921068, 0.28503138, 0.05139889, 1)
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shader_parameter/use_texture = false
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 5.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -9,6 +9,8 @@ shader_parameter/albedo_color = Color(0.41427386, 0.22169134, 0.039388184, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -16,8 +16,8 @@ shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 6.0
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shader_parameter/height_max = 9.26
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shader_parameter/shadow_intensity = 0.8270000392825
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shader_parameter/height_max = 12.0
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shader_parameter/shadow_intensity = 0.650000030875
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shader_parameter/highlight_intensity = 0.0
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.0
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