new chunk

This commit is contained in:
Matteo Sonaglioni
2026-04-18 14:24:19 +02:00
parent 91c6150097
commit a9731f42a7
32 changed files with 6828 additions and 158 deletions

37
Materials/FlowerF.tres Normal file
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@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://c4sw6s6vcu431"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_hutir"]
[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="2_kxwmg"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_hutir")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0, 0.42567098, 0.98564714, 1)
shader_parameter/alpha_texture = ExtResource("2_kxwmg")
shader_parameter/leaves_scale = 0.17
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 2.0
shader_parameter/variance_color = Color(0.49298257, 0.16776106, 0.99999994, 1)
shader_parameter/variance_intensity = 0.4
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 2.38
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6

37
Materials/FlowerG.tres Normal file
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@@ -0,0 +1,37 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bkxx7d081e34d"]
[ext_resource type="Shader" uid="uid://cjratw2ndyu8x" path="res://Shaders/grass_leaves.gdshader" id="1_7mpru"]
[ext_resource type="Texture2D" uid="uid://3cj462y71s5w" path="res://Assets/Textures/leaf_alpha.png" id="2_v60kc"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 1
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0rbw3"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_7mpru")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = false
shader_parameter/base_color = Color(0.24909627, 0.446742, 0.20247898, 1)
shader_parameter/alpha_texture = ExtResource("2_v60kc")
shader_parameter/leaves_scale = 0.35
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_0rbw3")
shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.4
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 10.0
shader_parameter/shadow_intensity = 1.0
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 8.582000360144999
shader_parameter/random_mix = 0.0150000007125
shader_parameter/cast_shadow_strength = 0.6

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@@ -5,7 +5,7 @@
[resource]
render_priority = 0
shader = ExtResource("1_8emj4")
shader_parameter/albedo_color = Color(0.22173214, 0.30581495, 0.10733434, 1)
shader_parameter/albedo_color = Color(0.27946612, 0.3904863, 0.19377232, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
@@ -16,8 +16,9 @@ shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

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@@ -15,8 +15,8 @@ shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 6.0
shader_parameter/height_max = 11.0
shader_parameter/height_min = 4.755
shader_parameter/height_max = 8.38
shader_parameter/shadow_intensity = 0.800000038
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0